Unturned Bandit NPCs

Welp, it’s finally happening. What are your thoughts, do you resent the idea, or do you like it? How do you think Nelson will implement them? And how do you think players will be able to create custom ones? (Brought with Devlog #10)

P.S. @AnimaticFreak add this post to your list.

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One idea. Great idea.

Oh god. It finally happened- hope its handled well.

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I wonder if bandits will be capable of using vehicles.

Maybe if they do so, it may only be a thing that happens from a mission or something. It’d be truly frightening if bandits could actually patrol roads in vehicles, like if being aware and ready against KOS’s weren’t enough, lol.

And actually, you’ve just reminded me an idea I had recently.

For NPC bandits to work you gotta make the guns deal less damage compared to 3.0.

Well making them not be accurate with shooting and give them a limited firing range is one thing, though reducing gun damage would make killing the Turned harder at the same time (In the current game mose guns have like 99 zombie damage, which makes the enemies really easy)

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I hope there’s a server toggle option for turning them on/off.

For NPC bandits to work you gotta make the guns deal less damage compared to 3.0.

pbft, fuck that. give me a challenge.

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  • Added Honeybadger

  • Bandits now do full damage to players

    Oh no

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