Over the past couple months, we’ve expanded our official modding documentation for Unturned to cover more asset types, newer properties, and some Unity-related setup information. Note that some of this information is currently only available while on the #latest build (and/or only applicable to a future version of the game), and is not yet available on #stable.
Modern documentation has now been added for object, resource, and material palette properties! Learn about destructible objects, interactables, interior culling, assigning random materials to your objects, and more.
It’s time to start updating the documentation we provide to include up-to-date information about a game asset’s setup in Unity. We’ve revised several pages to provide more information about getting started with Unity.
A handful of new properties have been made available to modders these last couple months. Some highlights include:
Priority_Over_Cosmeticfor clothing items, which replicates the behavior of nightvision goggles appearing over any cosmetic items.
Date_Countercondition type, which can be used to schedule in-game events to occur after a certain number of days have passed.
Use_Auto_Stat_Descriptionscan be used to disable an item’s stats from being automatically appended to the item’s description.