Hey, modders!
Over the past couple months, we’ve expanded our official modding documentation for Unturned to cover more asset types, newer properties, and some Unity-related setup information. Note that some of this information is currently only available while on the #latest build (and/or only applicable to a future version of the game), and is not yet available on #stable.
Objects and Resources
Modern documentation has now been added for object, resource, and material palette properties! Learn about destructible objects, interactables, interior culling, assigning random materials to your objects, and more.
Unity Setup for Guns
It’s time to start updating the documentation we provide to include up-to-date information about a game asset’s setup in Unity. We’ve revised several pages to provide more information about getting started with Unity.
Most notably, the “Introduction to Items” and “Gun Assets” pages now include information about creating your item in Unity, including some optional things that aren’t often mentioned elsewhere.
New Properties
A handful of new properties have been made available to modders these last couple months. Some highlights include:
-
Priority_Over_Cosmetic
for clothing items, which replicates the behavior of nightvision goggles appearing over any cosmetic items. -
The
Date_Counter
condition type, which can be used to schedule in-game events to occur after a certain number of days have passed. -
Use_Auto_Stat_Descriptions
can be used to disable an item’s stats from being automatically appended to the item’s description.