Hello !
I would like to work on a project, which is a website with a map-related thing, I cannot tell a lot about it because I expect it to be unique. So for the website, I can do, but I do need high quality satellite and paper map view to be zoomed really close to the ground.
I looked at the unturnedme.ga service, which is close to the thing I want to do. I inspected it’s GitHub (unturnedmega/unturnedmega), and looked on reddit, and he said that :
I generated the map in the in-game map editor with a custom module that handles everything. Generating this type of map is really similar to what the “Bake Map”-button in the editor does, but requires you to be comfortable enough with the unity game engine and C# to write your own unturned module.
So he wrote a new module to add, but I wanted to know if it is possible to directly modify the Unturned source code in the Assembly-CSharp.dll
to make the render resolution higher.
The fact that it is a module also allows him to render the map in a isometric aerial view.
On the GitHub where he saves his maps (unturnedmega/unturnedmegamaps), the map is divided into tiles, zoom by zoom. I wonder if it’s the only way to get high resolution image, or if it’s just to load faster on the website.
My problem is, I want to do something, but to do it, I need something I don’t know how to do. I’m ready to learn how to do myself, but I’ve passed yesterday and today to find what’s rendering, creating those images on Unity. And didn’t find.
Thank you in advance, please excuse my potential mistakes in English, and the fact I don’t really know how to be concise. I wanted to add more links to be more convenient, but I’m allowed to 2 maximum.
Ceans.
PS: Is this SDG.Framework.Rendering
?