First off I want to say that I think your mindset for Unturned II is great! Looks to me like you being careful and giving yourself(And the community) the ability to change the game easily and upgrade most aspects of Unturned, which is very exciting!
I just want to discuss with everyone about the lack of documentation in the past regarding modding and workshop creations.
To this day, searching forums, steam groups and YouTube only reveals outdated and incomplete information. The vast majority of which comes from community members, who have to assume a certain amount of high-level knowledge.
For this reason I would like to ask you to make it a priority in the next edition of Unturned to either create, or hire/ task someone to create and maintain, accurate and thorough documentation of the workshop/ modding processes. I know that investing in the community will pay off dividends with excellent and creative content.
I personally cannot wait to apply my 3-D modeling and C++ knowledge to create custom game-modes for Unturned II. I look forward to reading what you guys think about this. If the knowledge was easily accessible, would you utilize it? I would.
Just a heads-up that this has always been the plan, and all official documentation (which was started last year and will be updated more in the future) is on the official wiki.
I’d like you to the Modding article, but it wouldn’t be helpful to you atm because—
The official documentation on the wiki is maintained by Nelson. I’m not sure what page you’re talking about, as there’s no guide page that mentions devlogs.
It sounds like you might be talking about the Upcoming features article, but that’s not related to the original post.