Unturned II Random Generated Guns Concept

grizzly barrel on a cobra, with maplestrike iron sight oh yes +1 to the entire post
it would be interesting

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In my prev comment, I just wanted to inform you that this theme has been discussed before. Now I’m going through analysis in your post:

Parts should be named according to their specifications and the guns that they’re compatible with, e.g. a NATO 5.56 barrel, wich would fit for these guns:

  • Eaglefire
  • Maplestrike
  • Heartbreaker

The forementionend barrel also having it’s respective variants, such as heavy and/or long barrels (etc.) of the same caliber, therefor the same guns.

Names of guns should rely on the overall system that makes it unique apart from others. However, as gun renaming could be applied for custom names on guns, this should be totally regardless of which parts are used.

Camos should be applied on guns totally regardless of their rarity. Either way, there should be camos rarer than others, but once discovered/learned, those should be applied to any desired gun.

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Awesome post love it!

Like i mentioned every type of gun has its own types of parts so you wont get a shotgun barrel with a assault rifle base etc

That was sarcasm, but okay…

its a good idea, but…

it would be better if that happens if you have parts to make guns so if you have scrap metal and some others you may get somekind of maplestrike-fusilaut

Realism will be a thing in UII; no scrap metal for fixing guns anymore, nor combined guns (there may be more flexible cases for makeshift weapons).

well if that happens then this concepts its totally useless…

Of course not, as you could still swap different parts from two of the same type of gun, according to your needs or preferences.

nah. you were right, thats unrealistic because in real life you cant just swap parts from guns or fix them with scrap.

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wath is the problem of spawn part by party in random places?

Sounds good. Nelson probably knows how to make this work.

Technically not too late to throw the current systems in the trash, but this defeats the purpose of the revamped attachment/component system, and would take things like ability stats in a different direction.

Personally, I’m not in favor of your idea, I’d rather just play the Borderlands franchise.


May I remind you of the attachment monstrocities of unturned 2.0?

Now let’s amp that up a bit.

Shadow-Fang with a bipod, 16xscope, ranger suppressor, tac light, Matamorez stock, and scalar barrel anyone?

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Bulldog that takes nykorev mag, has a lot of range with a shadowstalker mk.2 barrel, a vertical grip, 16x scope and an adaptive chambering. I liked your idea too.

I understand its sarcasm but you are simply giving a wrong example

Seems like a good concept to me, I mean why not. Can’t use real life names for weapons anyway, and this Timber-Dragon example kinda hypes tbh, not to mention that it’s realistic (this will become the new keyword for everything) that during an apocalyptic scenario such as the one that we are going to be thrown in, survivors will try anything in their possibilities to build up an usable gun.

Also, I don’t think that the wallmart will be open, so forget a full build m4a1 x)

Nice idea.

Glad you like it! I think ill make a new better example were ill go more into detail later today because it seems like some people dont fully understand it :wink:

Follow up on this post! https://imgur.com/a/MlpRK4H

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