Devlog 24 Demo
An interesting feature to note in Unturned II is the change in its recoil system from its previous version 3.0. Recoil is one of the key components in gunplay and its presence affects multiple factors in the player’s aim and where the shots will land.
If we look at Unturned 3.0’s recoil system, the spray pattern is continuous, and once the spray is over, the point of aim does not move too far away from the area of the last fired shot.
Looking at Unturned II’s recoil system, in the case of “No counter recoil by player”, the spray pattern moves vertically until it reaches its vertical climax, and does not move up further but swaying horizontally.
Once the spray is over, the point of aim returns to its original point before the first shot is fired.
In the case of “With counter recoil by player”, I am continuously pulling down my mouse to counter the vertical rise of the spray, it does not have a vertical climax where the spray ceases to rise.
Once the spray is over, my point of aim is where I moved my aim to.