Unturned II Singleplayer

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I’m sure many of you have seen this screen more than once. However, the thing I want to point out most is the reviews. “Mostly Positive” and “Very Positive.” Now, that’s all well and good, considering many of Unturned’s counterparts have less stellar ratings, as can be seen below.

Rust

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Miscreated

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7 Days to Die

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However, something is missing in all these games that exists in Unturned: Singleplayer.
Take a look at some singleplayer games on Steam and you’ll see that they most likely have the most coveted achievement of almost any developer: a rating of “Overwhelmingly Positive.”

S.T.A.L.K.E.R.: Call of Pripyat

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Fallout: New Vegas

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Metro 2033 Redux

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Now, you may have noticed something by now. Why is it that these three singleplayer games, all of which have dated graphics and one of which is laden with bugs, technical issues, and dates back to nearly nine years ago, have better ratings than the majority of multiplayer survival games on the market?

S.T.A.L.K.E.R. captured its audience with its atmosphere, the harsh, unforgiving environment that assured you, almost everywhere you went, you were never, ever truly safe. Even the highest tier of armor couldn’t protect you from a massive emission of psionic energy that could happen at any moment, and even the most powerful weapon in the game could be yanked from your hands by a telekinetic mutant that could also project force fields. It was because of this, the adrenaline that pulses through your veins when you crawl your way through a nest of sleeping mutants and that even standing up could mean instant death, or during the endgame, having to escort your friends through a gauntlet of howling mutants and fanatical brainwashed cultists to an extraction point, all minutes before an emission is due to hit.

New Vegas was different, with realistic and fun NPC interactions, a gripping story along with a wide variety of unique weapons, and the sheer hilariousness of having Space Marines, paranoid people with artillery, a Roman ISIS, and the entire cast of Toy Story 2…which would be funny if they weren’t trying to kill you.

Metro, on the other hand, was made by ex-Stalker developers, meaning it had much of the same atmosphere, but with an absolutely stunning story of what happens after everyone wants to go eye for eye.

Now, onto Unturned II. It might be challenging, it might not be appealing at first, but if Nelson does the singleplayer right…he could easily get an “Overwhelmingly Positive.”
But how to do this, he might ask, and I would answer with the following:

Lighting


See that? Wayyy too bright. One of the many things that put people off at first was the clear influence of Roblox on Unturned. The greens are to bright, the yellows and reds stand out too much…at first glance Unturned appears as Roblox was: a kid’s game.

Much better. One thing that Nelson has already done, good job nelson. However…are all fire stations red? Pharmacies completely blue? The atmosphere would be much improved if shops and such appeared as actual buildings that have different character, for example, a fire station with an exterior of brick.

Realistic Questlines and Playing of Emotions
Imagine you were sent by a merchant to investigate a strange glow by a dredge. You go there and low and behold; an unique, glowing artifact awaits for you after you’ve spent the better part of ten minutes trying to get to the wheelhouse. You grab the artifact, isolate it in a lead container, and prepare to haul ass back to the merchant so you can sell it to him. On your way out, however, a stalker stops you, saying that the artifact has healing properties and pleads with you to let him have it for a friend who is on the verge of death. You consult your emotional compass, and hand over the artifact to him, wishing his friend luck. However, when you make your way back to the merchant, you will see said stalker handing over the artifact to the merchant, who pays him accordingly. He notices you and your shocked expression, and simply smirks and leers: “What? I need money too!”

That scenario I just described is an actual in-game scripted event in Call of Pripyat. And that is precisely the type of quest that should be in Unturned II Singleplayer.


I mean…well…there’s not much else you can do to make the singleplayer experience better, other than the atmosphere…but…well. There you have it. How Unturned II’s singleplayer should be done.

11 Likes

To things I want to point out:

7 Days to Die has single-player.

Buildings already have textures like that.

2 Likes

Oh, sorry, my bad.

1, I’m liking this because it probably took an hour to write this. 2. Cewl.

Yeah, maybe like a single player only feature for every map?

Like a cutscene or scripted quest/event at the beginning of your game, that depicts where you are during the infection with a little backstory on top? Could be related to the Class/Profession you chose if that mechanics would remain in Unturned 2.

Would also be a good way for the game to hand down beginner items and introduce them to the map instead of being born naked nearby a city or looting spot. This can be disabled or not from the player’s choosing

Like, for example a fireman now holed up in his old workplace with zombies just starting to break in and you having to flee outside.

Or an operative sent by a surviving faction parachuted down to the map with the hope of survivors but witnesses something else.

A fleeing survivor going max speed over the road at night, in his haste, crashed towards a tree, waking up to find the city with streets filled with something not human.

Or not, or maybe Survivor Diaries. Something I’d come up with. A slightly lineared campaign-ish for maps, basically following the survivor and the actions he did before dying and leaving the diary behind, exploring the changed world and the thoughts of that person. If you finish this, you can find the diary on multiplayer exactly where it ended in the campaign. Then have this exclusive free trinket or whatnot.

I completely agree with this point and changing just this one thing would greatly help the art style move away from the more (hate to say it but) roblox feel.

1 Like

Nelson should focus on multiplayer. Making a singleplayer campaign would take way too long for him. It is a SURVIVAL game so creating a campaign wouldnt fit its genre. Singleplayer should be the same as multiplayer gameplay but you are alone.

What if the campaign is also coop?

It says singleplayer, but even if it is, it doesnt really have a place in a surivival game.

I also enjoy coop campaigns, but if i want to play a coop campaign i will search and play a game focused on that, like for example left 4 dead.

Coop campaign are awesome. Nelson mentioned this new “escursion mode” where you basically leave the area for some sort of “mini mission”. Those missions are kinda like campaigns so I see this fitting.

Excursions are not the same as the story mode. Imo they’re conceptually just better deadzones.

1 Like

Too bad, I thought they might

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