Unturned Vehicle Physics

Cars have gotten a nice rework, but they could still use some extra touch-ups.
First off, when you crash a vehicle at high speeds, the car doesn’t actually stop after the collision, it keeps its momentum. This forces the driver to wait until it slows down before being able to drive back, which is HORRIBLE
Also, vehicles tend to bug out easily when driving up hills or ramps at high speeds, especially in multiplayer. Car-to-car collisions are pretty much non-existent… you can crash into another player at full speed and all that happens is your car comes to a stop. It doesn’t feel impactful or realistic.

Another thing: player models shouldn’t stay fixed while sitting in a car. It’d be a nice touch if, for example, passengers’ heads moved when they actually look around.

Vehicles are already in a great spot after the Carr Update, but collision handling and overall realism still need a bit more love.

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