"Use_Legacy_Clip_Borders": false or map config isn't working

Hey all, I decided to delve into creating a map and very quickly realized the size “medium” wasn’t going to be big enough for the scope of the project I want to create
I’ve looked up several guides/forum pages/modding documents and they all say I should use the command in the title in order to remove the borders on my map and to create my own. Issue is, I don’t know if a config file was supposed to generate automatically, but I created my own and inserted above command in what I believe was proper formatting. I saved the config and loaded the map and the borders are still there, ran into a singleplayer world and tested it there as well. Is there something I’m doing wrong with the command, or is it possible there was an issue with the config not generating? Help is appreciated! (Screenshot of config attached)

1 Like

Addendum: The “Version”: config option also isn’t working, which is what led me to believe the config file itself is the issue

Your Config.json looks fine. Were you still in the game while creating/saving the file? You’d need to reload/relaunch the game after editing this file.

{
	"Use_Legacy_Clip_Borders": false,
	"Version": "0.8.4.1",
}
2 Likes

I originally had the game open while editing the config, but tried restarting as one of the first troubleshooting options to no avail. Do I have to edit the config while the game is closed by any chance?

Not sure what changed but after restarting it again it all worked! I might’ve had a bugged config the first time since I copied it straight from Arid. Thanks for the help!

2 Likes

This is correct. The Config.json file is loaded when you first launch the game. If you’ve updated the file while the game was already open, you’d need to close out of the game and launch it again.

1 Like

This topic was automatically closed 15 days after the last reply. New replies are no longer allowed.