I have a few, and hopefully simple to implement, ideas that I think we all miss from the Unturned’s inventory system.
Button to move all items of the same type between inventory / storage / ground.
Moving items all by once by first marking them. Instead of clicking individually.
Lastly, In my opinion the whole crafting / inventory system could be optimized.
Right now, it takes too much scrolling because of the enormous space each recepie takes up.
Same with inventory; storage of backpack/clothing could be next to each other, instead of below, there is just too much screen space wasted.
What other ideas do you guys have that could help this part of the game?
Right now, it’s to time consuming.
Disclaimer: I have no experience with game design, the above are just my thoughts.