Weapon statue effect suggestions?


#1

So you all know the ice, gold, silver, and bronze weapon effects, right? Well here’s a few suggestions for more effects that could be added.

Liquid versions)

  • acidifier. This will turn the player/zombie into an acid Statue for a moment, before they collapse into an acid puddle.

  • Waterfier. This will do the same thing as the acid version, but will leave a puddle like the ones that show up during thunderstorms. It will evaporate as normal.

  • lavafier. This will turn entities into lava, and their statues will slowly melt,/settle until they despawn, or are just a pile of cooling lava.

Solids

  • Petrify. This will turn enemies into stone. Not much to it. Though the stone may crack and fall apart a bit?

  • colorify- this will just make a statue kg a certain color (blue, red, ect.)

misc

  • burning? This will cause the person to either explode like the flame zombie, or turn to a burning statue.

  • animal-ify? Possibly spawn a random animal upon the things death? So say with normal zombies it might spawn deer’s and such, but for mega zombies or will spawn a bear/ a few wolves?

Perhaps it would only happen for players and mega zombies, I’m not sure.

  • zombify. Just turns players to zombies. (probably would only happen in areas with zombie navigation.) but maybe the zombie would wear the players clothes?

  • probably a few more.

  • I like this.
  • I only like some of them (comment)
  • All of these are bad ideas.
  • I don’t really care

0 voters

Suggested by others.

How about they turn white. And then they sorta collapse and get blown away as a bunch of papers.

:thinking:

Sounds neat

Maybe


#2

can they turn into paper


#3

Maybe


#4

maybe also make them lose legs and arms
and also put on a spiffy black bow tie


#5

No.


#6

what about this confused expression
and them also looking left
and the leftist eye can be taller than the other

EDIT: ahh that’s much better


#7

I was more of thinking them as a stack of papers that gets blown away by the wind.


#8

I’m disappointed there isn’t just a ragdoll effect idea where the zombie fades to dust like something out of an Infinity War meme

Don’t take that seriously, I’ve not even watched Infinity War


#9

Not possible with Unturned code without major rewrites. Maybe it could happen, but I honestly doubt it.

Colorify is a bit dumb, but Petrify is a nice idea, already saw it mentioned perhaps.

Don’t like it.


#10

I’m dubious about making reflective puddles like rainstorms for each individual ragdoll. People have complained about the having one giant reflective splatter map when it rains, and I don’t see how adding multiple smaller ones would improve that.


#11
  • Petrify zombies

that is all


#12

I only agree with petrification, but only the basic version (Just turn to stone/cannot move joints)

My ideas:

  • Time Frozen - Basically like other ragdoll-statue modifiers, except there’s no texture effect at all.
  • Mannequinator - Ragdoll turns plain white like the mannequin props. Optionally humanoid ragdolls will be forced to do a certain pose the same way mannequins do (If possible), and/or optionally only the body will be retextured (Clothes retain their texture)
  • Classic - Replaces ragdoll with the classic ‘Drop dead’ corpse (Can float in place or land on a surface). Probably requires additional animations with every mob (Extra work)

#13

Just gonna also throw my hat into the ring now.

  • Flanker turns into a flanker zombie on death. Codes already there just needs to be applied to a corpse.
  • Nelsonify Killed entity gains Nelson’s textures.

that is all


#14

Ofc it would only really show up for people who have rain puddles turned on. Without the puddles, it would just be them frozen with a watery texture for a split second, then just disintegrating into water particles


#15

what about turning into smoke, similar to a grey/black smoke grenade effect


closed #16

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