So you all know the ice, gold, silver, and bronze weapon effects, right? Well here’s a few suggestions for more effects that could be added.
Liquid versions)
acidifier. This will turn the player/zombie into an acid Statue for a moment, before they collapse into an acid puddle.
Waterfier. This will do the same thing as the acid version, but will leave a puddle like the ones that show up during thunderstorms. It will evaporate as normal.
lavafier. This will turn entities into lava, and their statues will slowly melt,/settle until they despawn, or are just a pile of cooling lava.
Solids
Petrify. This will turn enemies into stone. Not much to it. Though the stone may crack and fall apart a bit?
colorify- this will just make a statue kg a certain color (blue, red, ect.)
misc
burning? This will cause the person to either explode like the flame zombie, or turn to a burning statue.
animal-ify? Possibly spawn a random animal upon the things death? So say with normal zombies it might spawn deer’s and such, but for mega zombies or will spawn a bear/ a few wolves?
Perhaps it would only happen for players and mega zombies, I’m not sure.
zombify. Just turns players to zombies. (probably would only happen in areas with zombie navigation.) but maybe the zombie would wear the players clothes?
probably a few more.
I like this.
I only like some of them (comment)
All of these are bad ideas.
I don’t really care
0voters
Suggested by others.
How about they turn white. And then they sorta collapse and get blown away as a bunch of papers.
I’m dubious about making reflective puddles like rainstorms for each individual ragdoll. People have complained about the having one giant reflective splatter map when it rains, and I don’t see how adding multiple smaller ones would improve that.
I only agree with petrification, but only the basic version (Just turn to stone/cannot move joints)
My ideas:
Time Frozen - Basically like other ragdoll-statue modifiers, except there’s no texture effect at all.
Mannequinator - Ragdoll turns plain white like the mannequin props. Optionally humanoid ragdolls will be forced to do a certain pose the same way mannequins do (If possible), and/or optionally only the body will be retextured (Clothes retain their texture)
Classic - Replaces ragdoll with the classic ‘Drop dead’ corpse (Can float in place or land on a surface). Probably requires additional animations with every mob (Extra work)
Ofc it would only really show up for people who have rain puddles turned on. Without the puddles, it would just be them frozen with a watery texture for a split second, then just disintegrating into water particles