Once I got the Bundle Tools from the new package file I am still struggling to get a simple Object in the Game.
I created a simple Testobject with Blender and exportet it to an .fbx-file.
With Unity 2017.4.lts I set up the different “GameObjects” (…, Clip, Nav,…) with meshcolliders.
I also followed the SDG-Tutorial: https://www.youtube.com/watch?v=rAZ9KEGjSUk&t=1371s
I can create a .unity3d-file with the Bundle Tool and created a new Folder for my Object with the needed .dat-file and english.dat-file. The Object is excluded from the Master_Bundle like described in the U3-Docs on GitHub. When I start the Editor the name of my Object exists in the Object-list but it can not be placed. Nothing happens and I also don’t get an Error or anything else. All other Objects are working.
Then I tried implement my Object via the Master Bundle Tool. From the Master Bundle Tool I got the generated masterbundle-files but apparently I messed something up because with this method my Object doesn’t even show up in the Editor’s Object-List.
I’m not sure where are my mistakes.
Subsequent to the recent changes is it possible that someone could make a new detailed Guide for Bundle Tool and Master Bundle Tool.
I can work with Blender but I’m pretty new to Unity so the Unity-stuff will be the most important part.
I tried to find the solution myself but now I got stuck and need your Help.