What Blender Format Should I use For Custom Weapons?

Should I use .OBJ or .FBX? I should also ask which one would be easier to apply textures to in unity.

There’s not much of a difference between OBJ or FBX in terms of how unity handles them. Most opt to use FBX because it’s more modern. Regardless, for applying textures, there is no difference. They are both accepted by the Mesh Filter and Renderer components, and applying materials is the same between both. You can also use .blend files themselves in Unity, though this doesn’t always work due to some mumbo jumbo with the OS and Unity’s FBXImporter.

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I see, Ill turn to fbx since it seems easier with the texturing.

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