Is 4.0 going to keep the simplicity of 3.0, where everything just works, or is it going to be a more hardcore system, where nothing you find is usable and you have to scrap a bunch of guns to make a working one, and you need a workbench and metal tools, and for that you need a forge, and for that you need coal, and for that you need wood, and a coke oven, and a base, and a mine, and your blowtorch needs propane, and your chainsaw needs gas mixed with oil, and your tank needs service every ten hours, and your car needs a jump starter and new tires, and for that you need a battery and a tire iron…
Is this even going to appeal to the Unturned audience? It’s not exactly dayZ fans we’re looking at. Oh well, we can be assured our vanilla will not be corrupted by the inglorious masses.
imo a higher complexity is needed in 4.0’s crafting system. Two games that I think do an excellent job of this are NEO Scavenger and Terraria. If you’ve played either, you know that their crafting systems are super robust, and the former allows for incredible depth.
Also, with the whole push for 4.0 to become a more truly hardcore survival game, I’d expect that this is how things are going to go.
Isn’t Terrarias basically the same as we have in 3.0? Shows things only if you can craft them, and some things need workbenches / fire? I agree that more crafting bench style things should be required but I don’t understand what the major differences are between 3.0 and Terraria.
I don’t know about Neo scavenger though, if you mean that you can use multiple things to accomplish the same goal (I.E. you can use anything thats sharp, not just a knife) then I definitely agree, but the UI for that game is not intuitive.
Terraria’s system is indeed similar the 3.0, but with one massive difference, interface wise - all the recipes are arranged in a nice and convenient grid so you can find what you want to craft, click to view the recipe/item info, and craft a select quantity of items. It’s far more convenient than scrolling down a super long list that constantly morphs whenever you bulk craft.
With NEO Scavenger, everything in general is done really well. Storage mechanics, reasonable/realistic recipes, interacting with items, and even using stuff on the ground/in the environment to craft (like glass and the power of the sun to make a fire). This, combined with a robust auto-sort mechanic, would be incredibly convenient in 4.0, and NEO Scavenger also has both size-oriented storage and a weight system. It’s a perfect fusion of 2.0 and 3.0 along with stuff we don’t even have yet.