This is another very simple topic, from a question that recently came to me (since I saw that it would be possible to stay overnight in Unturned II), which is:
How will we spend the night at Unturned II?
Personally I thought of two ways this could happen, these would be:
First way - Like in minecraft;
After all the players go to bed, the night passes instantly and no creature suffers anything. This is the simplest but funcinal way that exists;
Second way - Like in minecraft mod Somnia;
This is a pretty cool mod that speeds up the world around the player when he is sleeping, with the impression that we are really sleeping, the hunger and thirst of the player would be increased, and that zombies and bad guys NPCs would also If we continue to prowl around, players would wake up if such an entity approaches, or if one realizes that it is there.
These are the two ways I thought, but I like the second way better, it would give us a sense of incredible realism, and I personally believe it should not bring problems to the game (assuming the player can only sleep at night).
Which one do you like best?
Do you have any other ideas, so say, I want to see how you expect this in Unturned II.
Thanks for reading!