I may have an unfair advantage here.
Main things:
- Revision of the inventory and combat.
- Working on the Denizen AI (NPC / bandit / etc) and evaluating how much of vanilla UE AI I want to use versus rolling custom since it’s not a core engine priority for them anymore.
- Game modes for the next demo which I’m now implementing as mods so that I can have some actual experience using the mod tools.