I found this action in the template action of “Ekho”, but I don’t understand what it does.
I’m having a hard time understanding your question.
Are you asking what scopes/scoping has to do with the
Boltaction? If so – the bolt on bolt-action firearms cannot be cycled when you are aiming down sights.
Does your question have to do with something in the
Ekho.datfile, such as the line
Sight 1383? If so – the “Sight” property is what determines the default sight attachment on the firearm. In this case, ID 1383 corresponds to the Ekho Iron Sights item.
Or, are you asking about something in Unity? If so – Firearms have a
Scopeanimation, which is played when firing a single shot while scoped.
If I’ve misunderstood your question, could you try rephrasing it?
I’m talking about number three. Thank you for your response.
I tried it, right-click to enter aiming mode, and the “scope” action was not triggered after shooting. Exit aim and perform the “hammer” action.
Or did I get it wrong?
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