When you ADS

Does not make sense. What is the point of aiming if your bullet isnt going to land there. Hipfiring should be accurate and the crosshair should be remove.

Because that’s not how it works IRL.

There’s several factors that contribute to where a bullet lands, including muzzle climb, barrel thermodynamics, ballistics, and the characteristics of the firearm itself. ADS is usually accurate after the first shot but that drastically decreases with prolonged fire (unless you’re using something like an LMG or LSW). Just because you aim somewhere doesn’t mean that’s where the bullet will hit.

Hipfiring of all things would be incredibly inaccurate considering human error will cause you to not aim perfectly centered, resulting in an effect similar to that of aimcone or a spray pattern.

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Bullets land where you aim exept extreme weather conditions or youre using some shitty chineese manufactured gun. And no, hipfiring is not “incredibly innacurate” you can still aim at people and shoot. Try to do that in any video game including unturned and bullets will start going 90 degrees to the sides.

Have you ever shot a gun?

Ever?

Because no one in their right mind hipfires unless they don’t have a choice.

It’s not accurate. You don’t have a stable grip. Recoil is less controlled because of your stance.

Guns aren’t perfect.

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The only way you can get away from having spread increased when hipfiring is if you have some mechanic that makes it so that your weapon isn’t always pointing directly at the center of your screen, because realistically and for balance reasons if you aren’t pulling the gun into your shoulder and aiming down the sights it shouldn’t be that easy to tell exactly where your shots will land.

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Hipfiring is viable if in very CQC. And it is 100% accurate, but its harder to control. I dont think you know the diference in recoil and accuracy.

With hipfiring you have pretty much no idea where your shooting, other than where it looks like the barrel is pointing. The gun may be accurate, but you will not be.

Exactly. Its viable in CQC because bullets actually come from th barrel. If you were to go and play every other FPS, go into a room, stand still and hipfire once, that bullet will go 80 degrees to some side.

Bullshit.
80° is outside my usual FOV settings. That might be the way it is in a game, but this hyperbolic rhetoric is detrimental to a serious discussion. Stop pretending we have to choose between two polar extremes and nothing exists between them.

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It was a methaphor how bullets will be unusally tilted to the sides, like the barrel is bent. So much so it doesnt even make sense. Im saying that bullets should come out of the barrel. And you dont have to aim down sights everytime you shoot a pistol espetially, so it wouldnt make sense for bullets to be crooked. Its still extremely unrealistic.

Actually, I do have to correct you on that. The explosion behind the bullet isn’t always even, so even if the bullet goes straight in the barrel, it will probably veer off to one side because of that little extra force.

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Oh because Swat teams go into rooms not looking down the sight, yeah right

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That veer is so little its unnoticable. It wont go flying 90 degrees to the side like in every other FPS.

Can you quote where I said that? You cant. SWAT has nothing to do with this. And most of time they dont “ADS”.

The veer is noticeable, and it doesn’t go flying 90 degrees to the barrel. No game does that. They simply account for that, with bullet spread. Certain guns, have more spread, and spread will be more if you hoodie because the gun isn’t braced properly so it will change the direction it points as you shoot.

Talking to you is an actual chore.

Then you say:

This still stands. SWAT teams in close quarters would avoid hipfire as much as possible. Or anyone else who is sensible.

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to be fair, most “hipfire” in games today isn’t actually hipfire. it’s unaimed shoulder fire.

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