Hip-firing is garbage and we never use it, unless it isn’t a close range situation. When you hip fire, bullets obviously travel in random directions and mostly away from the enemy, so we resort to ADS(Aiming Down Sights). But the thing with ADS-ing is the fact that the bullets always go straight towards the direction you mostly desire. This mechanic is in most modern shooter games, and it’s way too easy, so we should drop the aim-assist and get to know our guns on a more personal level. When you fire while using ADS the bullets should travel near the center dot and the longer you hold the trigger the more inaccurate you get and the more noticeable the bullet spread becomes. This should apply to the new ballistics system, I believe it can have a slightly more positive impact upon gun-play where you should learn what kind of gun you are most comfortable with. If someone already made a post considering this then I couldn’t find it…
whether you’re using iron sights or fooking laser sights, bullets will not travel directly on the center dot
We can increase the kick on the guns. Instead of just going upwards, there has to be a random chance of the gun kicking to the side as well. First 5 bullets should land perfectly, depending on the gun, and the rest is when the bullet spread takes effect
It’s more of an oblique recoil. What I meant was recoil thats straight up horizontal. Unturned’s recoil is 1 straight line, either vertical, or oblique.
I want recoil that goes up, then left, then up 3 times, then right, etc