As you can see in the 4.0 video of the gun testing nelson’s character is definitely a bit more… realistic and not so blocky. And his mouth is all curved instead of pixel blocks. imo I really liked the simplistic lower poly and pixel-y art style of 2.0 and 3.0
What irks me is the 4.0 artstyle can’t decide between blocky or higher poly. It’s an ungodly mix of the two that really shows on body twists and picatinny rails.
On the plus side, Nelson will NEVER remove the blocky shape of the character’s body
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