no evidence to suggest a correlation between P2W and popularity.
Unturned was at its most popular when it wasn’t even possible to have P2W servers. lol.
No, original networks find or create a new gamemode, they do the heavy work into making a project or server idea that gets popular, and when P2W scum network owners realize that this new gamemode or idea is out and popular, that is profitable, they move in to leech off of it.
Similarly to how most innovation happens in real life, it is not because of the private sector.
The private sector comes afterwards to profit off of it.
good
As I already explained before, these servers that make thousands of dollars a month only support Imperial Plugin’s monopoly rules. Plugin developers have no incentive to lower their prices because they know competition isn’t allowed on IP.
They most definitely have no incentive to lower their prices because these servers make thousands of dollars, and have well more than enough to buy their ridiculously overpriced plugin 10 times over, while original and fair server owners can not afford those plugins.
So your claim is actually the opposite. When there isn’t huge networks built on making a bunch of money off of children, the plugin market would meet the supply and demand by lowering their prices so a typical server owner can afford them. Innovation is beautiful. Guess those plugin developers should pull themselves up by their own bootstraps and make a fair market.
The concept is incredibly easy to implement in every sense of the idea. You can quite literally setup such a server with free plugins. uconomy, warps, kits, a few traders on some custom map you whip up, and you’re ready to go. Simple as that. It did not require a thousand dollar investment from some holy benevolent server owning god - it was already there.
Why do people make out owners to be the creators of the community, when their only contribution is exploiting profit off of something other people would simply do for free for the benefit of the community?
As I did the math already, an anonymous RP server makes 1,800$ a month. The plugins, at best, would have only costed something over $100, a one-time purchase.
There is no risk to move into a market that they already understand is incredibly profitable. Children are profitable. Roleplay is profitable. There is no risk involved, ever since RP servers have been a thing.
no evidence to suggest a correlation between P2W and popularity.
I have already explained before why there is no incentive to run fair original servers.
THIS IS EXACTLY WHY UNFAIR SERVERS NEED TO BE STOPPED.
The common phrase is “WELL IF YOU DONT LIKE IT, LEAVE!”
Leave WHERE? Nobody feels incentivized to run honest good servers, if for-profit greedy exploitative servers are going to buy out youtubers, advertise everywhere, clickbait everywhere, lure kids into their servers, and devoid the honest and quality servers of players that would have otherwise been on them.
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If you run your server for profit, of course you want to “steal” players into your server from honest community servers, or even, other P2W servers! If you didn’t, then your server wouldn’t be as profitable!Of course you want to buy out YouTubers, if you didn’t, then your server wouldn’t be as profitable!
Of course you want flashy gimmicky ranks and kits to sell that ruins the overall game experience for everyone else, or else there wouldn’t be nearly as much profit to be made!
Of course plugin developers would want to monopolize the plugin market and forbid competition to keep prices higher, because that is profitable behavior!
Of course servers buy into these ridiculously high plugin prices anyways, because they need those plugins to stay flashy and relevant to kids, and they already have tens or hundreds of thousands of dollars from their unfair trickery, thus giving those unnecessarily high-cost plugins a demand, and thus keeping the cost of good plugins too high for average server owners!
Of course the serverlist is full of P2W garbage, because at every single step in the process, it pushes out, and de-incentivizes, real community servers!
This isn’t rocket science. P2W is a cancer. The only solution is for Nelson to intervene. Unlike Mojang’s decision to forbid P2W because they did not want people to “profit” off of their game, SDG’s decision to forbid P2W would be for the betterment of the community overall, with healthier gameplay and the removal of the incentive to predatory behavior.
It is cheap for everyone who choose to home-host like a normal person.
Yes, renting servers is more expensive than home-hosting because of course, the people who are renting the server to you are in it to make a profit. If they rented it to you for the same price as the upkeep, there would be no profit made.
Because Unturned servers are definitely resource intensive.
You’re the one making the claim Consumer internet!=bad ping so you should be the one to provide evidence. If you live anywhere where people rent servers out, the internet should be fine. If you live anywhere where people are, odds are, your internet will be fine.
Structures, barricades, and player information does not contribute to server lag in any meaningful way, especially when you have decay set to default. I have no idea why server owners are so obsessed with wiping for lag reasons. For gameplay reasons, it makes sense.
For 1.6$ a month versus paying 12$ for the same exact thing? sure, thats almost 10x cheaper. Thats a no-brainer.
I agree! So those people better have chosen the option that is 10x cheaper, or else they’ll have to fork some fat cash. There is no reason for them to ruin the entire gameplay of the server by introducing P2W because they chose to rent, when there are hundreds of people willing to host for free with no P2W in a similar volume of 4-5 servers.
Hell, I upgraded my machine last week.
I could theoretically run around about… ~20 servers now with zero problems. Or if I just use my old machine, that would be ~10 servers for a one-time purchase of about 450$. 10 servers, for a one-time purchases of 450$, when it costs 1.6$ a month to run, versus 12$ a month for renting, if I do the math you would easily benefit economically in
450+1.6(10 servers)x=12(10 servers)x
450+16x=120x
x=5 months
5m 530$ vs 600$
1y 642$ vs 1,440$
In 5 months you would make a return on your “investment”. And of course, if you were in the community to host servers legit for fun and fairness and quality gameplay, then it would make sense that you would buy your own dedicated machine, so that those servers 100% stick around for a long time and build up a big loving community.
Also the 1.6$ a month average comes from an assumption you are running 8 servers. If you were running 10, the average electricity cost would go down even more to something like 1.2 or 1.3$ a month per server.
Cool thats great, crazy. I’d prefer servers give a premium extra slots above the 24 slot threshold over literally selling game-breaking kits. Of course, charging for slots is still an advantage, but I’m conceding to make my point.
I paid more money on Razorblades than I did the upkeep for 10 servers in a month. Calm down.
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My overall conclusion:
I don’t see why you simp for the very tiny elite minority of server owners who are in the game just to milk money out of the community. It is abundantly clear that people do infact run servers without a profit motive.
If servers that had P2W were banned, new servers, higher in quality (due to lack of unfair advantages), would take their place.
There is not a single valid argument for keeping P2W servers. They are not necessary.
- Non-P2W servers already exist and upkeep themselves without making profit off of P2W purchases
- There are hundreds of potential server hosters who are more than happy to run servers without P2W purchases
- Non-P2W servers already innovate and create new original content
- Plugins will still be made because there will always be a market for them whether or not there are huge unfair server franchises, they will simply have to adapt to the new market and stop being monopolistic
- Mods will still be created for the game and ‘commissioned’ by server owners for the same reason those server owners run their servers without P2W - because they enjoy the community and game
My favorite Unturned experience in my entire 6,600 hours, was a creative medieval RP server made by an owner that did not offer P2W purchases, did not have to buy any plugins, and was built up and contributed to by the community it created. It was fascinating to play and build with fancy things, fight with medieval weapons like an Arbalest or a Musket - it made combat far different from Vanilla.
It was all for the betterment of the community. I have never seen a server do this gamemode/concept before. The owner made the map himself, the admins worked for free, the owner was serious about admin abuse, with no profit involved.
The server was a wild success - it was incredibly popular while it was around. Of course, to a P2W server owner, it would have been a major failure, since it made no profit whatsoever.
If I were to run a server again, I would recreate this concept but a little better.