It isn’t strange that you would defend business interests at the detriment of the community. However, I could care less about the renting subject, as it is irrelevent and it was a one-time poke at you. I am interested in P2W.
this has nothing to do with my solution to P2W servers. irrelevant and off-topic.
I ran my franchise without paying for staff, or getting any “licenses” because I am not a business, I am a benefit to the Unturned community and I am apart of it - I was a server hoster. Not something to profit off of it.
sure. irony.
Well then it will be the hosting companies problem to deal with, when their IP gets blacklisted. good job!
Or, they could take responsbility and moderate their clients.
OR, as I elaborately suggested, the win-win compromise is that “hosting companies” are given UUID’s that they assign to each client server, thus the responsibility falls back into SDG staff’s hands without the collateral damage of blacklisting your entire “hosting company” from the master serverlist.
no comment
It isnt “political” if it is “mainstream” amirite. haha lol, politics bad I would never engage in pooooolitics.
If it were my decision, Unturned as a product is not something that people can take and turn into a “free trial” at the expense of the developer - or atleast, it shouldn’t be.
Just because a server provides lots of content, doesn’t mean that it has to paywall future or existing content. You just makes claims IE “so its necessary” without explaining what makes it necessary.
I added lots of content to my servers and my roleplays endlessly, without donations, without P2W, without paywalls. There was no “necessity to have a paywall” as you claim. I am walking talking counter-evidence to your claim.
Can you prove this?
Or do people do it to get an unfair advantage?
It doesn’t quite matter what server people are getting a paid unfair advantage on, or what their reason behind it is, the point is that they are getting a paid unfair advantage. You’re trying to skirt around the problem by bringing up irrelevant GOTCHA points that do not contribute to the problem at hand.
People can buy a rank that does not put them at a competitive advantage, because they enjoy the server and want to support it monetarily. But you claim that people buy unfair advantages because they enjoy the server. Your logic does not hold.
If people wanted to support the server no matter if they will, or will not, get an unfair advantage, then you’re essentially arguing that if we removed P2W from servers, players would donate their money at the same rate as if it were a P2W purchase.
In that case, P2W server franchises should have no problem supporting these simple ideas!
It makes sense to make the game fun and fair for everyone. Its an open world survival game, not a marketplace for children to pay their way to the top.
If you can not understand why removing paid competitive advantages from the game makes sense, then what are you thinking?
I agree! Players can support their favorite servers monetarily without getting paid competitive advantages in return!
This implies that, people who pay, will essentially get 20% more money to spend on in-game items, which, is indirectly just paying for in-game currency, which can be used to buy an unfair advantage.
This is a compromise I can suffice. Its unfair, but its something I personally do not care about.
Based!
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The one-hour timer between posts is annoying, so let me recap everything that has been said, @danaby2
TL;DR
- Nelson supports blacklisting servers that sell one-time one-item things. Like buying an APC one time for 1$
- Everyone agrees with this, but a majority of the Unturned community thinks it is lackluster, and insufficient to fixing the overall problem of pay to win servers.
- Countless people are flooding the SDG forums with new accounts they’ve made just so they can announce their support for ending pay to win servers. Something I have never ever seen before on another other post, for any other cause.
- The only people in this thread seriously defending pay to win practices are some folks from Modern Roleplay, and a lot of their points were easily debunked (such as the myth that hosting servers costs gazillions of dollars)