TRADE
At the moment, trading in the game is with NPCs, and there are also barters between players. From the latest updates 4.0, you can find out that now players will be able to view each other’s inventories, this is a very good innovation that will facilitate trading. The only thing we would like to offer is the “Trading Rating”
For trading with NPCs:
For each successful transaction with an NPC, a player will receive points that affect the prices of goods and their diversity. Merchants will offer new products and give discounts to those players whose trading level will rise. It might look like this:
Tier: | 1 | 2 | 3 | 4 | 5 |
---|---|---|---|---|---|
Cost: | 25 units. | 23 units. | 20 units. | 17 units. | 15 units. |
Products: | 1 new | 1 new | 2 new | 2 new | 3 new |
Initial cost - 25 currency units
Starting quantity of goods - 5 units (for example, an arms dealer - will initially have 5 different products from the “weapons” category with each level of the Trade rating will provide new goods for sale to a player who achieved new tier)
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For trading with players:
You need to add an additional gesture, which will be an offer of trading. The player’s crosshair is replaced by a point and it gives access to choosing someone to trade, only in the player’s field of view. When you point to another player, a gesture will occur (for example: special hand wave).
After which the player who was offered to trade should respond in the same way.
Now these two players are in a deal and can freely exchange items.
If one of them kills another member in the transaction (or his teammates do it), the killer will receive a certain number of negative ratings.
These statistics will be represented to other players in the stats menu (where we already have “good and evil” rating). Now players will have the opportunity to find out with whom it is possible to conduct business, and who lives according to the rules of the wild west.
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INVENTORY
The inventory is already good, but I would like to have more options for customization - move the inventory windows somewhere to the side, change the background, hide some windows, highlight especially important columns (color, dashing, numbering). Group items, either on the basis of, or for more convenient moving around the inventory, by highlighting them with a combination of the SHIFT and LEFT CLICK keys / There is an idea to style this under glued stickers or torn pieces of paper /
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