Wrapping It Up |Kuwait Blog #6|

Nothing is ever finished. It just gets released.

It’s been way too long. Hasn’t it?

After a year, you’d rightfully expect that I’d reveal a release date or show off major parts of the map but, that’s not what I’m here to do.

There’s been a metric tonne of new content created, that, realistically, can’t (and shouldn’t!) be shown off. As much as I’d love to show everything off, you need to actually play the map when it releases, don’t you?

As for the small things I can show off…

Pictured: Unmarked communications location. Potentially useful for approaching expeditions…

In an effort to not sound like I’m repeating myself, I’ll mention this, the map is incredibly close to being released. Status as a curated map or not is unknown, but we’ll find out soon. Over the year, new content such as locations, items, weapons, buildables and more have been implemented, playtested and commented on. I’ve been tweaking and fixing old things too to make them better, and I’m incredibly happy with the state of the map now.

Pictured: Abandoned traditional campground. I wonder what went so wrong…

Like the communications outpost shown above, there have been numerous new unmarked locations put in place to make exploring more interesting. While this has been mentioned before, I have remade most of them to be more worthwhile and interesting.

Pictured: Palm buildables! Temporary housing has never been so easy to create. Beware of termites…and fire.

I’ve always been trying to make Kuwait stand out in other ways than just being a desert map for Unturned. Whether it’s the new buildables that make basing up a lot faster, the fact that many auto weapons have been removed from the arsenal to make gunplay more interesting or even simple things like making water-items less common than usual, it’s all to try making the gameplay loop of Unturned less formulaic.

Again, things are coming to a close soon. An immeasurable thanks to everyone who’s still playing Unturned and being patient with my map. Hopefully this was enough to bring you back up to speed. If you’ve got any questions or concerns you can always ask and I’d be more than happy to answer.

Thanks for everything, and good luck on your endeavors, survivor!

Links to keep up with Kuwait:


Great work as always. Can’t wait for release.

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Holy shit the Kuwait is finally over


Man I Ku’d not wait for release.


hippity hoppity
your kuwait objects are my property

Holy shit Kuwait exists

Wait. Please tell me that sometimes the vuildables catch fire

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cool trees bro

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Okay but will it have sun grilled Whoppers? If not it’s a bad map.

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Kuwait bran cereal

Kuwait bran cereal


How flammable is cereal

is this minecraft mod?

look at all those models cant wait to create some compound out of them

Development has halted until this man is dealt with.

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Surprisingly flammable.

Damn, this looks good

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Ima make it into rocket fuel

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