Z00mb's Nelson interview

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Nelson’s voice is glorious.

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You haven’t found out until now? INFIDEL!

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Quick-ish abridged version.

Biggest challenge in designing Unturned II so far?

Biggest challenge in designing Unturned II so far?

Biggest challenge has been being happy with what’s been done so far. Nelson wants a strong foundation for the game so that it can be supported for years to come. He also acknowledges that people think he’s accepted too much feedback in Unturned 3.

There’s no information about per-item instances in Unturned 3. Unturned II resolves this issue by general design—which means renaming items, painting items, and ghillie wraps are not out of the question.

Unturned II: open playable beta, or just a full release?

Unturned II: open playable beta, or just a full release?

Unturned II will start with a closed beta, where he gives out a few Steam keys to select people. Then, there’ll possibly be a closed beta for Permanent Gold Upgrade DLC holders, as to try and curb the amount of people who hop on and don’t realize its early in development. Those who buy the DLC after won’t receive access.

Although it’d be nice, it’s difficult to give the game to people based on hours.

Main aim for Unturned II? Will it be mainly story-related, or mainly open-survival like it is now?

Main aim for Unturned II? Will it be mainly story-related, or mainly open-survival like it is now?

Nelson does want more story aspects, with some potentially cooperative things similar to Left 4 Dead.

He doesn’t want the “war”-experience that is Unturned 3’s servers, and part of this is fixed with official servers having a defined vanilla experience. Nelson wants to add more depth to the game’s core mechanics, too, such as with crafting.

Official servers won’t have “abusive admins,” and progress can transfer to other official servers.

Dedicated Unturned 3 servers?

Dedicated Unturned 3 servers?

Probably won’t be a thing, but the secret thing Nelson flew out of town for (and can’t talk about) might be kinda-related and seen later this year.

Unturned II will have official servers. The server program is also much easier to use, and players can host from in-game via PnP. There’s also split-screen multiplayer that can be done locally, and others can still join you during that.

Nelson wants to avoid things like excessively extravagant cosmetics/skins, but Nelson is considering having cosmetics you can find in-game (rather than off the market).

In order to cover the costs of developing the game, Nelson is considering something similar to Minecraft Realms. Benefits would include things like maintenance.

Will Unturned II have servers be more regulated?

Will Unturned II have servers be more regulated?

Official servers won’t be like the current “unregulated creative mode”-type of servers. Nelson believes that if the game is designed for survival, more people will play it as such.

He won’t be regulating other people’s servers.

Unturned II: most proud of so far?

Unturned II: most proud of so far?

Nelson is excited with a lot of the animations. You can pull magazines out of your gun and see it in your hand, see parts of your gun move, and interact with the environment (such as pushing doors out of the way).

Doorways have doors.

Nelson’s also happy with the inventory system, with its things like the preview item menu and ability stats menu. Nested storage is also nice. Ammo sorting allows for deciding in what order ammunition is fired, such as a tracer bullet, normal bullet, and then armor piercing bullet (not implemented yet).

He believes everything should use the attachment system. The MOLLE Rucksack could have different pouches and bags attached, and helmets could have night vision goggles attached. Flashlights can take batteries.

Unturned II trailer anytime soon?

Unturned II trailer anytime soon?

No, but it’ll be easier with the new spectator features.

The trailers for Carpat and Athens Arena did not involve Nelson.

Which game is your main focus right now? Any other projects besides Unturned?

Which game is your main focus right now? Any other projects besides Unturned?

Unturned 3 is currently the main focus, and likely will be until mid-August.

How large is your development team?

How large is your development team?

For Unturned II, it’s just Nelson.

For Unturned 3, it’s also just Nelson. There’s also the community stuff, however. Sven does RocketMod (but doesn’t officially work with Nelson), and there’s the curated map teams (which Nelson isn’t really involved with besides helping them out when needed).

Are you satisfied with Unturned 3?

Are you satisfied with Unturned 3?

Nelson says it’s changed a lot over time, and doesn’t really feel like just his game anymore. He’s generally happy with most of the updates he made, except for the few that had to get instantly reverted (like vote kicking).

Nelson says that vanilla Unturned is nice to go back to, but generally isn’t what’s played. He also says some of the role-play stuff is “kinda cool” too.

Plans to add a YouTuber shirt? Baseline requirements for that?

Plans to add a YouTuber shirt? Baseline requirements for that?

The Twitch T-Shirt agreement was a bit difficult to get into the game because it took a while to get the agreement signed. Only active Twitch streamers can receive it.

Nelson looked into setting something up with YouTube, but their process seems a more complicated, and reaching out to get in contact initially might be difficult.

Street signs referencing content creators? Baseline factors for that?

Street signs referencing content creators? Baseline factors for that?

There’s a lot more street signs than billboards, so it’s a lot easier to reference active community members. It is not restricted to YouTube or Twitch; it’ll be for the more active members of the community.

There are various community members that would deserve one, but Nelson wouldn’t want to reference them (and indirectly send people towards them) due to some of them being more negative, hateful, unfriendly, etc.

Opinion on "The Unturned Youtuber Experience (and also face reveal)" video?

Opinion on “The Unturned Youtuber Experience (and also face reveal)” video?

https://www.youtube.com/watch?v=uNFdLe1KK3g

Nelson believes that a decline in interest of older games is pretty natural, but he’d like to go back to weekly updates for Unturned II.

The initial release of Unturned II won’t have too many features, and just be the core foundation. From there, it’ll go forward based on what people think is the next most important direction to take features.

When acknowledging feedback, he says it’s hard to reply to everyone, and to every point.

Would you expand your development team?

Would you expand your development team?

Nelson could, and says Sven would be interested, but he’s happy to do it himself for now. Working on it solo makes it very easy to reorient direction, and fix things like bugs or polish a specific feature.

How many revisions and bug checks do you do before updating Unturned 3?

How many revisions and bug checks do you do before updating Unturned 3?

It used to consist of making the feature, making sure it works, testing in multiplayer, and then uploading it. More recently, Nelson’s laptop tests updates automatically and more thoroughly.

Unturned 3 wasn’t designed with automatic checks like these in mind, but Unturned II is.

Release date for the beta?

Release date for the beta?

No estimate right now, but he was hoping for one earlier this year. Due to burnout, he took a small break. There’s a version of the game where everything is working, but Nelson has been redoing a lot of things recently.

Nelson is thinking about getting a very simple beta out, after the animations are redone. As more stuff is redone, more things will be added back into Unturned II. He wants something playable out soon, so people can feel that their voices are being heard.

Anything else?

Anything else?

Nelson reassures us the he cares for his game.

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Welp, i still don’t understand why people keep asking. Because Nelson already answered it. :slight_smile:

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Time for Montro avanue, Yarrrr’s boardwalk, Lu’s haven, Revers pathway, and most importantly O’Sevens Place

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What would a street named after me be called? XD

A’s And J’s
Parkway

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Alright then xd

Z00M’s questions weren’t really the best, there were the obvious ones that he practically needed to ask to address his last video, but the other questions were a bit pointless. Good interview though pretty informative with the new info.

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Completely agree. Fortunately, Nelson’s own passion for the game really helped to keep the interview moving forward, as he frequently expanded into things that weren’t specifically asked.

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Ah piss, no turd turned questions

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I also would have liked to hear more on Nelson’s plans for the Turned in the interview, but I guess we’ll just have to wait for more info from the man himself on his own terms.

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nelson sounds a bit like bob ross

He makes Unturned, somewhat.

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And we’ll be using a Hell’s fury brush along with Crimson red, Just lightly tap the brush along the canvas, and and in this world, anything is possible.

image

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I think this meme has been done before.

Yes, I stole it from my own previous post.

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