Zombies/Aggro Suggestion

Ok on 4.0 we might have a new thing but here my suggestion the list is down below

-New Zombie
-The Aggression system

New Zombies
Now I have suggested some bad zombie I give you that much but I think this zombie is unique for the aggression system that a forum user suggested so zombie is a bloated one meaning it blows up and attract zombie this is good for taking a zombie down and bases.Why did I suggest this you may ask?.Because this zombie is good at attracting all zombie in town and some other things.
Pro
-It good at killing the zombies that are in the area
-It can help in a raiding situation
Con
-Well it blasted can be a 2 mile to 3 miles radius
-Can attract zombie that is in the nearby town
-Can blow you up or make you bleed
The Aggression system
So this is a system that was suggested by a forum user and am talking about because it pretty freaking dop and this is good now when zombie in 2.0 heard a gunshot outside of town they would go to it if the gunshot was heard nearby and they cut in 3.0 but if they did this in 4.0 then ok the aggression system should be added and how it works is when a player shot a gun or cause troubled they alert zombie on level 1 that the start phase where they just walk to the location level 2 is the jogging phase where they jog to the enemy level 3 is the running phase but they don’t hit hard or have full buff yet level 4 they hit half as hard as the horde zombie level 5 they hit harder than level 4 and is very angry and will hear everything start killing everything(Wild Life)and they are more.(Disclaimer: Before I start the pro-con I forgot what the user suggested as 1 2 3 4 and 5 so yea but this my own so yea it good)
Pro
-You can attract zombie to certainly so they can attack to kill a player
Cons
-This system is too complex and could get bugs but on the plus side, I mean good at least.
-Ok this system is also the harder system to follow by so there is no way saying it stupid and good but kinda hard to play against

Okay first of all, add new ideas instead of wondering what someones first language is. Theres plenty of people from other countries on the website.
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Also, this sounds good, except the raiding part. Also it would more likely to turn out that it attracts all the zombies to you, most likely resulting in your death cause 4.0 zombies will be much harder than 3.0 ones. Plus 4.0 is more focused on survival, not pvp and raiding.

I’ll be honest, I didn’t get much of anything typed there. I thought that we might understand better to each other if (by any chance) we had the same main language >:C

I’d recommend changing the title to actually reflect the post content.

Something like “Zombies/Aggro Suggestion”

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Please try and divide your posts into sentences if it is possible, it make it much easier to read and understand when the entire post isn’t a run-on sentence.

Anyway, from what I got for your zombie suggestion is you want some sort of zombie that explodes with a 2-3 mile radius for the blast? If that’s actually what you mean, then I really don’t think that would be a great addition. The cons outweigh the pros, and the pros aren’t even great in the first place. The concept itself is a little wacky. Does the zombie have some sort of mini-nuke inside of it that makes it explode in a 2-3 mile radius? It just lacks some logic.

The Aggression System could be neat if implemented correctly. I don’t think that aggression levels should “buff” the zombies normally, but rather have certain aggression levels be “unlocked” based on the circumstance. It could go something like:

  • Roaming (Level 0) - the Infected have not been alerted to anything (default level).
  • Alert (Level 1) - the Infected have knowledge that a player or other distraction is nearby. This level is started by sounds such as gunshots or thrown objects. Infected close to the sound’s location will investigate.
  • Agitated (Level 2) - the Infected become more frantic in their search for the source of a sound. This level is started by more shots or sounds after the initial Alert, or if the Alert phase lasts too long before the Infected can reach the source. Cannot be triggered by thrown objects. More Infected will travel to the source at a slightly quicker pace.
  • Hunting (Level 3) - the Infected know where a player is and will try to kill them in any way possible. This phase can only be triggered by the Infected having line of sight with a player for a designated amount of time, or nearby a building that a player is firing from.
  • Ravenous (Level 4) - the Infected receive a buff to attack and defense, and their attempts to follow and track a player becomes nearly unrelenting. Can only be triggered during a Full/Blood Moon, in which this phase replaces Hunting.

I also don’t think a system like this would be too complicated gameplay-wise, but I have no idea what it would be like on the coding side of things.

6 Likes

Maybe passing from alert level 3 to 2 can be possible if by somehow the zombie loses the player from its sight (or general perception). I’ve played some stealth based games that works with similar alert mechanics.

4 Likes

Yep, that’s exactly what I was thinking. I didn’t fully flesh it out too much because I didn’t want to steal the post away from OP and was just giving a slightly more detailed version of his idea. There’s certainly room for growth, though.

About the aggression system, to make it more simplistic, zombies would gain an attack damage boost, run speed boost in and an “alert boost” when it’s night time.

This would make nights challenging and people would actually fear going out in the night, in Unturned 3 you don’t have the fear of being eaten by zombies, only if blood moon occurs, probably.

About the alert boost, it will be harder to sneak up on a zombie using crouch or prone.

I am getting sick of the focused on survival not pvp… even if the survival is good and all… we cant have broken raiding and pvp.

The new zombie sounds good. I like the idea of an exploding zombie that can be heard from long distances. I will greatly disagree with the 2 to 3-mile radius as that’s a really far. Almost 5km I believe. Instead, the noise could be heard from an area the size of a small town (e.g. the size of Charlottetown from PEI). That way, it would be capable of attracting the majority of not, all zombies to that area of the explosion which would allow for some interesting plays (such as making sure to avoid making the zombie explode or strategically moving it to another location)

I am not convinced with, I believe the suggestion is a bit much or too random in a way I guess? I guess the thing I’m not a fan of is the progression of their different levels of aggression. When I think of a zombie, I think of the same dead enemy of the player that is dedicated to just killing. The only pro I really see within this system is that it increases the survival difficulty which is something that is needed. From this, I’m not saying the aggression system isn’t needed. Instead, it could be made simpler with a similar effect.

What I’d do is have it so that at a certain long distance, if you expose yourself too much. The zombie/s might see you and if they do, they move 50% slower than their normal speed (walking speed) towards you. Once they reach a different closer range, they will gain their normal speed and do their best to get you. There could also be different variations of the same zombies. For example, fresh/newer zombies will have a greater thirst for flesh and blood so they might have higher stats and show more aggression, speed/dedication to killing the players. Whilst older zombies could have normal stats with some stats possibly being lower in different areas. I’m not sure, just some quick suggestions as variations could be an interesting aspect added to zombies. I think so just because guns have gotten their variations, so why not zombies? Combine this with another topic I saw (can’t find it, maybe some of you remember it) where zombies could be mutilated (missing arm/s, leg/s etc). Would be pretty interesting.

Then you can play 3.0 blocky CoD mod.

Yea i agree the raiding could just been a detail now am not saying this to be rude but 4.0 will a big change to 3.0 remember the thing that were added to 3.0 were kinda pvp like now thinking about i feel that 4.0 will like digg the website how they screw up but let get too far their 4.0 if it focusing on survival i mean that good because this game was originally intended to be a survival zombie game.

You know note to self-go to physics class before talking about mile radius.(Btw me am talking about)

I mean I really don’t blame ya if I was older than myself I would think of this as a bit too random but as a wise old man says we never grow up even if we are mature we still have the childish personally in use.

Yeah but pvp still isnt going to be the main focus of 4.0, dont get me wrong, it will still be there but its not going to be so encouraged.

Yep I know… people just seemed to think this game was gonna be pve only.

Survival games cannot be fully PvE and no PvP whatsoever without making the playerbase bored. The main focus of 4.x will be PvE, however. It’s also worth noting that a lot of PvP-centric concepts and mechanics are being added first so that the PvP portion of the game is complex without being utterly broken.

Could you name a few of these people? I personally haven’t seen anybody recently explicitly say they thought this way.

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