Zombies as of 3.x
This is your average zombie. Green, hunched over and really stupid even by zombie standards.
The average 3.x zombie spends its day sunbathing and waiting for a player to walk infront of it, sprint around it, or shoot a gun before actually doing anything at all.
Zombies despite being reanimated dead corpses of humans are very much alive.
And things that are alive, need food.
This would bring many to believe that the zombie would wander on its own accord to search out food (AKA Survivors). However they are very lack luster in this aspect.
Time for a change.
Zombies in 4.x: Hunting Routes
Not purposed to make the game harder in any sort of way, but rather add more immersion to the world. For an example of how this would work, lets take a look at a graphic representation of PEI I smashed together.
Legend:
Green Zombie - Hunting Route Spawnpoint for zombies
Red Zombie - Area where the old system would have to be used (Stationary Sunbathing Zombies)
Black Arrow - The route of the Hunting Route zombies, where they may travel
Problems I will need help solving:
This is where I draw help from the community in order to resolve potential problems in this system.
Here are some that I am aware of yet do not know how to approach.
1. Sprinters, Walkers and Crawlers all moving at different paces.
2. People exploiting traps in order to screw up the routes.
3. Old OG Stationary Zombies, can they be changed where they are nessesary? (Isolated areas like O’Leary and Holmans)
That is all, make sure your posts are constructive and thought out.
As always, 4.x is your game too.
Lets make it a good one.