Just a couple of zombie ideas I’ve came up on my mind. Not everything should be considered
Existing zombies (Regular, crawler, sprinter, flanker, burner, acid spitter, mega)
General
- Can destroy breakable objects if they’re in the way, like chairs
- Now solid; players cannot go through them.
- Rare chance to wander around for a short while, but slowly
Crawler
- New - Has a chance to cripple players on hit
Sprinter
- New - Pounce at the player when close enough
- Charge is linear, allowing you to dodge the attack
- Has a cooldown when using this ability similar to Acid Spitter
Burner
- New - Burn players on death
- Continuous damage is temporary unless on water
- Changed - Takes 1 second to detonate instead of instant
- They stop moving at their ‘death’ spot for a while when defeated, allowing you to escape the detonation if you melee them.
Flanker
- New - Does increased damage when attacked from behind (Maybe same for all zombies?)
- Changed - No moaning sound while cloaked. Reveals itself for a second when damaged.
Acid Spitter
- New 1 - Causes temporary ‘Acid soaked’ status on direct hit which lasts for 10 secs.
- New 2 - Produces an acid pool on death. Takes 1 second before it happens similar to burner
- Changed - Less HP damage from acid. Acid can now damage immunity while player is affected.
Mega
- New - Can use groundpound ability, AoE is much larger but slightly less damage. Players and vehicles bounce up. Can only use when players out of melee reach but close enough, and/or when boulder throw is under cooldown.
- Changed - Has 20% passive armor (0.8), hits causes knockback to players/vehicles including boulder throw. Has much better speed. Has flinch immunity
New zombies
More zombie type combinations
- There are more forms of zombies you can encounter and not just normals, such as a flanker crawler and a burner sprinter.
Heavy (Body type)
- The fat people before the apocalypse became zombies with better HP but slightly sluggish speed. Despite being on a diet, they’re still hungry like the rest of them.
- Characteristics - Bulkier than a regular. HP is double of a regular, speed is between a crawler and a regular.
Chaser (Body type)
- The gym regulars and joggers turned into zombies with good speed. Their toughness is questionable
- Characteristics - Slightly slouched, arms drooping down. HP and damage is between a sprinter and a regular.
- Ability - Rush to the player when close, increasing its speed
Chilled (Trait)
- Zombies have somehow adapted to the cold causing their skin to harden but still hungry as ever.
- Effect - Gain 20% passive armor (0.8) when spawned in snowy environment
- Not a special type, works similarly to radioactive. Stacks with radioactive trait if in a deadzone
Armed (Trait)
- Some zombies have a strange habit of holding on to items during the infection
- Effect - Can use items as weapons for increased damage
- Only melee weapons modify the zombie damage to be equivalent to the weapon’s damage (e.g. Knife, Sledgehammer, Blowtorch)
- Other equipables are purely cosmetic (e.g. Canned Beans, Gas Can, Maplestrike)
- Zombies hold items one-handed
- Maybe items come from the spawn table they are set with?
Hoarder (Special)
- Looks innocent until it notices you. Will call its nearby brothers to form a horde to try to eat you
- Ability - Can provoke nearby zombies to follow the hoarder
- Uses the ability every 10 seconds while provoked, uses it immediately once provoked.
- Zombies following the hoarder are not aggressive to you until they notice you
- Aggro AoE is the equivalent of a gun firing sound.
Lurker (Special)
- A reverse Flanker. They stay hidden until it sees a good meal
- Ability - Stays hidden until it notices a player
- Cloak effect is similar to flanker
- Slightly smaller aggro range for better UNEXPECTED encounters
- Has normal zombie AI
I’m out of ideas. What do you think?