Hello friends, its your friendly neighborhood Hound. This time I’m not drunk and won’t be thinking with my ass so I’m going to address a thought I’ve had concerning the turned, so lets get to it.
Light in Unturned
Light in Unturned, when you think about light do you see it as something particularly vital? In my personal opinion, never.
For those who have played the original Unturned (Also refered to as 3.x) we know that light sources such as flashlights and headlamps draw the attention of enemies of all kinds. (Human and Zombies)
In Unturned II, I would like to imagine what would happen if light sources became a deterrent of the Turned rather than an attraction. We’ll call this the Light Factor.
Gameplay changes needed
In order for the Light Factor to function as intended in Unturned II, I would need be assured of these features also make their way into the game.
• The Turned tend to mob, grow more aggressive and become much more aware during the nighttime
(In order to invoke a sense of fear/risk to go into town without light at night)
• Light will need to become a deterrent of the Turned
(In definition of what I mean by this, the Light Factor will need to be able to hinder/frighten the Turned into becoming reluctant of attacking, however still providing a chance of them doing so.)
Impacts I aim this will make
With this I hope that it will present a new survival aspect of how players will combat darkness, opening up playstyle options.
Those who risk getting mobbed by the Turned during the night while on night supply runs.
And those who risk getting spotted by other players to better their safety around the Turned at night.
Thank you for reading everyone, as always keep the comments constructive. I will do my best to respect everyones opinions and what not, let me know your thoughts and how you think this can be improved.