Alright so before I start, I want to let you know that this is somewhat a sensitive topic to some and has also been discussed multiple times. I mean… a fuck ton of times to be exact. However, I would like to show you my solution to a third person fix as I have looked through the forum and havent found anyone mentioning this yet.
I wont even start to tell you if and why third person is broken, instead I will just straight up get to the juice:
For Unturned II (or possibly even Unturned 3.0 aswell) there should be another “person mode”.
Theres currently: First, Both and the “middle third thingy” person mode that you can enable in the server options.
So what should be done to balance firefights and third person peeking?
I have found a post here where someone suggested that the fov should zoom in when “aiming down sights” while being in third person. This is a good idea and would make the fights more fair and competitive, but its still not the perfect solution.
I think it would be great if you can go third person and see everyone you want to, but when it comes to aiming, you shouldnt be able to “aim down sights” while being in third person since its just super op and you technically dont even aim down sights. So whenever someone wants to aim down sights in third person, it forces him to first person and aims down sights immediately. There should be a smooth but still quite quick transition between those perspectives. And whenever you stop aiming down sights you go back into your third person again.
This way you would have to decide if you rather hipfire jump around the corner and probably miss alot of shots depends on how far the enemie is away, or jump around and continue fighting in first person.
This is not a perfect solution by any means, but its from what I can tell the best and most simple one.
Let me know what you think about it and/or how this could be improved even more.
btw, keep the spelling and grammar mistakes