On the other hand, I do have a handful of things to say about this idea. Some may disagree, but I have my theory and my idea.
Shots to down/kill or just outright damage the player should be less. Surprising, maybe. When it comes to shooter games like CSGO or Rainbow Six, it only takes 1 burst to kill someone because they want their games to be fast paced and tactical in addition to the abundant amount of ammo you get each round. But with unturned, it should be different due to it being a survival game.
If guns do less damage on players, then people with limited ammo will have to think twice before engaging an enemy. Firstly, because they want to know if their bullets are enough. Second, because they also might miss which is another waste of ammo. In addition to the fact that if the player is still alive, they will have to reload, use another gun and use more ammo, or get shot at and use meds.
Not only will this decrease mindless KoS, but will also force the player to think if they should engage a target or let them go, or in the case if you’re being attacked, fight back or flee.
This idea will not only decrease KoS, but will also give the victim a chance to fight back. Because let’s be honest, it’s never fun to grind for hours of loot only to be shot with 1 hit from a Hawkhound and dying from bleed (with a helmet on). Either that, or getting hit by 3 bullets and dying instantly. Might not be as realistic, but will put good pressure on the aggressor forcing them to carefully place their shots, disencouraging spray fire as it will reduce the gun’s quality and waste ammo. In addition to nother minor suggestion I would like to recommend. Give guns higher recoil to stop people from spraying. Which allows me to bring up P9nda’s post about 3rd person spraying giving the aggressor even less of an edge in an ambush, forcing the player to think before they act. Yet another Third Person post
In addition to all these upsides, it will also motivate people to use melee weapons as they are highly useless in 3.0