3rd person ideas poll

Okay so, as I said earlier, here’s a totally easy way to visualize why third person isn’t balanced, even considering skill.

We have a hypothetical and very reasonable situation; two players looting a city. I’ve labelled two players, Player A is blue and Player B is red. Player A happens to be out on the street killing zombies, but he’s smart enough to stay near buildings as potential cover. However, player B has caught him off guard and is corner peeking.

Both players are using third person, have the same skill level/gear, and are as situationally aware as they can be when looting a town.

As you can see, this isn’t some crazy scenario where one person is stupidly in the open. They’re both trying to make use of corners and sightlines. Assuming that Player A is smart enough to be looking in Player B’s direction, we see this:

Player B (Red)

Player A (Blue)

Player A is using third person yet has no hope of seeing Player B. Player B however has perfect sight and can stage an ambush very easily.

No matter how much skill Player A has, in this situation he’s screwed and has zero chance of knowing Player B is already there. All of this could easily have been avoided if third person was disabled for both players, since they’d have to both see each other at the exact same time. Firing in third person doesn’t matter, it is spotting in third person that makes all the difference.

@Aj_Gaming hopefully this makes as much clear sense to you as it does to me. There’s no assumptions or metas involved at all; this is simply literally how third person functions in PvP. And to many of us, this is why it’s just too unbalanced to put ingame. You mentioned using third person only for non-PvP purposes, but I can guarantee you everyone else will abuse it for PvP.

13 Likes