Their shouldnt be a 3rd person

But why would you shoot for no reason if you see the window is empty.

In real life, you dont have invisible and invincible eyes strapped to a stick behind your back. In real life if you werent to check that tree long enough and stayed in your position, the enemy would approach you from a much stronger angle and practically flank you.

so you are including the top… mkay

If you dont know where someone is, its alright.

People can still peak. Also, dont forget that even in thrid person, you still have to expose yourself to fire, you cant shoot while behind the wall.

Also, creating progress only when some person is bored isnt a good mechanic aswell.

You dont peek in third person. You prefire when you see the enemy. You maybe expose yourself for less than a second because you already know where to fire.

May I remind you that I actually lectured you once on how 3rd person was actually broken? Looks like it’s time to refresh your memory:

tl;dr it’s unbalanced and unfair af and doesn’t reward skill at all

Believe me, at most, people will sit there for 1-2 minutes before someone makes the move, at least? 5 seconds.

Yes, it is op ont he fact that you can see around corners, but in the actual gunfight, it isnt.

Well seeing around corners isnt a small thing. Its very crutial for survival. And in my previous points i tried to explain how it effects gunfights

But that’s not the problem.

I don’t know how many times we’ll have to reiterate, but 3rd person doesn’t need to be OP in just the gunfight to be unbalanced overall. I’d also like to point out that the person who spots first in any combat situation has the immediate and vast advantage, and this is even more important than gaining an upper hand in the gunfight itself.

A) I wasn’t even talking to you…?
B) I was agreeing that 3rd person is broken, I don’t even know whose side you’re on anymore

You guys talk about it being unbalanced, but you guys want to remove in entirely, not just rebalance it. So yeah

No shit.

It’s just a horrible addition to the game for anything other than cinematic or admin purposes. Removing it would be the best option by far, and I have yet to see an actual solution that is better. (An exception can be made regarding vehicles, since that’s just quality of life)

Oh lord it’s Harvest

image
clearly you didn’t pay attention to who you were replying to

I was responding to AJ aswell but we said the same thing. I think that might have been confusing

Oh I see. I clicked respond to you instead of AJ, my mistake.

Yeah, my mistake.

Reminder that bullet penetration will very likely be a thing in 4.X. Being able to see around and shoot through a barrier that the other player can’t see around is definitely OP in a gunfight.

4 Likes

Third person should be limited to what the player can actually see in first person. If the player can’t see around a corner with first person, then he shouldn’t be able with third person.

2 Likes

If gunfights were completely out in the open without trees or bushes it wouldn’t be advantageous. It dont be like that though, as cover exists.

In terms of a balance, if third person gives no advantage whatsoever, and I can just unbind the key and forget about it, I would be fine with it. The closest thing I have seen to a good balance is:

But even then you still know what the room on the other side is going to look like without peeking which gives a bit of an advantage.

In the end, occams razor, the easiest solution is the best, which would be removal. I mean the only downsides are nausea if that happens to you (just change your fov) and wanting to see your lil dude, but blurry mirrors are confirmed, and you can see yourself in the inventory screen so im not too conflicted.

Ya know, you guys could suggest ways to keep it “ahem” WITHOUT COMPLETELY REMOVING A USEFUL FEATURE

Like oh I dunno…Balancing it?

But you guys have no suggested a single thing to how it could be balanced.

all you guys say is REMOVE REMOVE REMOVE

So yeah.

Ahem.
Are you blind?