I think if Papa Nelson is going to add hostile/bandit NPC’s he should make them gaurd a location, for example, in rust there is a test with bio hazard suit wearing NPC’s that wonder around rad towns and are stupid but have a gun and aren’t afraid to use it. Another example is from Escape From Tarkov, which has NPC Scavs (basicly bandit raiders) which patrol a high loot area, however they are very smart and tactical (not needed in unturned, I would be fine with stupid NPC’s that patrol a scorpion-7 location). So taking ides from both these games, I think there should be Bio-hazard suited scientist NPC’s that carry vipers and would shoot at you if you enter their Nav mesh. With the improvements coming in 4.0, it isn’t that far-fetched to make gaurd NPC’s like this, they stay inside their own nev-mesh (like current zombies) and wouldn’t be to difficult (right in between zombies and players) and maybe it could help with loot proggresion (A bambi can’t just run into a gaurded location and get loot, they would need some gear first)
P.S. this would be an option for server owners or on your singleplayer…