I notice that this post is 27 days old, however is still being discussed.
To be honest, I only read the first few comments then the last couple comments, so if there’s anything I missed, be sure to quote it.
Now, to comment on the post itself, it’s relying on a very big IF.
To you, that sounds extremely plausible, maybe even close to confirmed. But to me, that is not even close.
First of all, the paywall is barely 5$. No matter how poor you are, unless you’re on the street begging for money or suffering with shitty internet, then $5 can be affordable.
Gold provided access to cosmetics that weren’t marketable and were very Meh! The real thing people looked at when buying the Gold upgrade was the extra faces and colors you got for your character. And look how much that made. Imagine if that was all free, but the 5$ were to get access to an official server with stable ping and (hopefully) fair admins. I’d buy that in a heartbeat, ESPECIALLY when I get a chance to experience Unturned to the fullest and know how it plays before buying the official pass.
Next, you talk about clans of 13 kids coming in and casually taking over the server, when even 3.0 has a system against that. Tbh idk how accurately it works because Im not a tryhard kid on a free game, but let’s just assume that it does the job. Then official server can limit groups to only 3, or even 2. Another thing about this is that you are comparing II to 3.0 which is a very amateur mistake, very disappointed in you Rain. The only reason these clans are so powerful, because there’s nothing actually stopping them besides players. Temperature, Food, Drinks, Ammo, Weapon Fixing, etc. In 3.0, this is not a challenge at all. In fact, it is the sole reason why people go on multiple genocide attempts. Food and water are extremely easy to come by. Ammo can be farmed from xombies, and weapon fixes are a joke in 3.0. However, in II, food and water (again, hopefully) will be a big challenge to get, let alone ammo and guns, and (and again, hopefully) xombies. So it’s going to be a big challenge to fulfill these needs with a capped team limit because their focus will be more on saving ammo and gettng food instead of just camping the ONLY military base in the map with no fear of xombies, running out on food/water or ammo/guns. This also needs to be considering the map being played on. Does it have more than 1 military base that aren’t small enough to be easily invaded? Are they far from a city that has food and water? Is the food hard to come by? Are the xombies in said cities considered a threat? If all these questions are answered with yes, then it’ll be much harder for zerg clans to take over considering only a few should be playing in the same server.
These debunk most of your points that claim that the official server will be dead due to zerg clans and “why would people buy this”. If you want your friend to play so much, whydont you buy a copy for him considering you’re a hard-working server owner with nearly 6 thousand hours of “playtime” on record.
I rest my case