About Current State Of UII. To Nelson:

It’s been 103 days without update to UII to this day.
Just a reminder don’t take it as a threat i know you making job good , but come on UII needs love to and also you it doesn’t mean that you must concetrate only on UII just update your game more frequently.
Thanks for reading.

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I do agree it’s been a little slow lately but I’m sure an update is right around the corner. Hopefully we get some progress updates on the Trello.

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I hope so… it’s been boring testing the same things.
Refreshment would be cool for that game.

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Remember, quality over quantity.

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Why complain about updates when you can work on models instead?

UII-style Vehicle Pack: Rework & Expand



Credit to Danuvian for providing one of the new vehicles

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Wise words but in that context ain’t that much…
What i mean that 3.0 it’s mostly updated and UII is lessly given time and makes title “Unturned II” to “Game that have small interest because wasn’t updated” and i hope that game will not get second title.
Updates=gives life to game.

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It’s just reminder to nelson that he could invest some time into UII that doesn’t mean his first (or 3.0. as you wish to pronouce)to be forgoten and non-updated state.
PS:Keep with modeling i think those cars that you show to us looks pretty good.

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I’d honestly love seeing even a few extra examples of what vanilla content for UII would look like but I’m not too worried about the state of it right now. I’m just assuming that there’s going to possibly be a major UII update coming sometime soon.

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Hmm maybe you right but i have doubts about major update he even didn’t finnished last update with AI may he just wanna suprised us all.
The unknow is killing me.

I feel the same too. Its not so much that I’m worried/bored of the state of UII, Id just like more to work with and mess around on while I wait.

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By the time he’s spent on U2, 3.0 already had PEI. Quality doesn’t matter if you’re gonna be 6 feet under by the time it’s done. Nelson needs a team because at this point, it seems to me he’s just cherrypicking what to work on (Bandit AI, and drones for example) instead of making a foundation for the game. By foundation I mean a map, U2 began development around November of 2017. It’s been over 3 years and there is still not a finished map, no crafting, no skills, and there is very little finished content. At this pace, it appears U2 is becoming another Yandere Simulator where trivial things are being worked on instead of the vital parts of the game. By the time the game is done, I’ll already have grandkids, or Nelson would just lose interest in developing the game after so many years and just abandon it. After all, there is no incentive for him to release U2, he has already stated before that he could live comfortably for the rest of his life with the profits he made from 3.0’s premium upgrades and crate keys.

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@SDGNelson Please just tell us what’s taking so god damn long to develop Unturned II. Just please be transparent.

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Because Unturned II is being built from the ground up entirely, on an engine that’s completely new to Nelson. Whatever new content there is in Unturned 3.0, is curated from the community. The only things that Nelson does for those updates, is compile the content and other stuff, fix some bugs for the sake of keeping 3.0 alive and ship it.

It’s one thing to fix a handful of bugs and include a community map, it’s another to code an entirely new mechanic and compile a game’s source code, while you’re learning to work with a new engine as you’re going.

What i said also applies to that reply. Nelson had 2 previous iterations of Unturned, all on the Unity engine, before 3.0 got into development. That’s a couple of years of Unity experience beforehand. UE4 is still a much newer engine to work with. He’s started on something that he had no previous experience on, even if that is 4 years ago already. It’s the start that matters.

That being said, i’m not wholeheartedly defending Nelson, because it is taking a lot of time for updates on Unturned II to come out, but the project as a whole is a lot more ambitious than 3.0. And his whole direction of the game is stated to be optimization first and foremost, which is all entirely coding, which, again, is done on an engine that he’s learning the ins and outs of while he’s going.

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I agree with statment that 3.0 have a lot easier with uploading updates mostly they are fixes or small additions to game, however i don’t think he should makes updates quickly for sake have frequent upgrades to UII because it mostly lead to unfinished or unsatisfaing content given.
I enjoy to have 1 month waiting for updates but for now on 3 monts later and i seen no big progress also the fact of puting more time to fix game or adding something there that lost intrest but it’s still played (including me) am just jealous and frustated at the same time 1250 hours to get UII and waiting idk for years.That doesn’t mean absolutely to throw 3.0 to trash can but we need see that keeping alive title that most of people start abandoning cause nothing helds them to it and majority of folks wait for next title.

Then he should get a team. He most likely can afford a team, struggling by himself is gonna get him nowhere near finishing the game in the upcoming years.

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He can probably afford a team for 3 salaries.
He can’t hand them out some cash and have them work on Unturned II, he needs salaries for that. And he has no real way to really bring money in and pay them salaries like a proper company. I doubt there’s a lot of gold upgrades being bought right now, when Unturned is in a very stagnant state.

If we’re talking about a team, selling the rights to some bigger studio is the only way. I don’t see any other reliable way to get a team.

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@SDGNelson Please tell us… q.q

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To abate any unwarranted excitement: I am sorry to disappoint that there is not a secret major Unturned II update hiding around the corner.

These past few weeks I have been working full tilt on the netcode rewrites for Unturned. I think there is a lot of potential to significantly improve the game if I can pull off this upgrade because it will uncap a huge bottleneck on the server performance, and allow a lot of interesting features in the future that were not possible before due to bad netcode limitations. Maybe I should stream this development so people do not think I am lazy. :stuck_out_tongue:

“Behind the scenes” so to speak I have been continuing with interesting stuff in Unreal. I have also slowly been putting together a roadmap for Unturned to allay the concerns about its future.

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I’m guessing by Unturned, you mean Unturned 3.0.
If so, i might actually go back in for a dip. 3.0’s netcode was notoriously troublesome, in my experience.

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One of my favorite things about when 3.0 and early UII were in development was the dev streams. Just being able to see what you were working on and how progress was going is a major boost to community morale as well as helps people make suggestions to how in development features could be implemented. Would love to see these return.

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