About 2 2/4 months ago, AJ posted a thread suggesting that crafted mythicals should be applicable to a cosmetic of your choice, Nelson replied with “I considered making it a tool, but I think that would quickly crash the mythic item values.”, this is a good point.
However that made me think, what if the price of applying the mythical changed depending on the rarity of the item? That way the value of mythicals would be relative to the item they’re applied to, which is how it currently stands. If you were able to choose whatever item got the mythical for no cost difference, all mythicals would remain a similar price, regardless of the original skin’s rarity.
(In other words, a rare mythical skin like a sportshot is going to go for £1 while a legendary mythical skin like the Zubeknakov would still be going for 60 quid. But in this alternate reality both skins would probably go for about £30, which isn’t too good)
This is how I picture the cost of mythicals based on their tier:
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Common Mythicals: 200 Crafting Materials - Cost = ~£6 / $7
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Uncommon Mythicals: 400 Crafting Materials - Cost = ~£12 / $15
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Rare Mythicals: 600 Crafting Materials - Cost = ~£18 / $22
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Epic Mythicals: 800 Crafting Materials - Cost = ~£24 / $30
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Legendary and Premium Mythicals: 1000 Crafting Materials - Cost = ~£30 / $37
With this in mind; The Mythical you get STAYS RANDOM. You should not be allowed to choose what mythical you get. (Unless everybody thinks you should)
Even with these prices, who’s going to spend 6 quid on a mythical for a common skin? I think I would, maybe once or twice. And that’s actually good, it’s expensive but affordable for the skin.
Again, who’s going to spend 30 pounds (or nearly 40 bucks) on an Unturned skin? Not many people. So with this in mind, the worth of mythicals will only become more divided, rather than worthless.
Note Regarding the cost of each mythical per tier.
- The cost estimates of mythicals are based on buying enough of the cheapest item on the market (£0.03 or $0.01) and scrapping all of them for crafting materials.
Edit: One additional note, you’d apply the mythicals by going into the inventory workspace, click “craft mythical” Then choose, for example, Rare Mythical, then it would open your inventory with only rare items shown, and just clicking on any will apply a random mythical to that item.
I actually spent a while on this thread, so I’d really appreciate the support, I’d also like to hear Nelson’s view on this, is it too complex to be worth implementing? Does Nelson have a totally different plan for craftable mythicals? This is a suggestion after all, I hope it’s considered and I hope you all like as well.
Regards,
-L0ST