I dont think any reasonable person would think hed do this anyways.
I believe that you are- like others indicate, just seeking attention through a non-sensical post that doesnāt even have the genuine stupidity some otherās do that give them that honest flare (Believe me, I know myself).
Even with that- it wouldnāt make sense since Nelson seems to be going with the theme of:
Country or Capitalās.
I mean- Germany, Washington, PEI, Russia,
Then in Nelsonās featured Curated: Belgium, Hawaii (Hawaii was not a part of a country at one point, being totally an independent region that was however, marred by territorial infighting between many tribes) Greece, Rio De Janeiro (ex Capital of Brazil).
The list goes on and on but it seems that Nelsonās main goal is to capture countries.
As thereās already 100ās of countries- hundredās of map ideas. (not even including the stranger parts of Earth like Easter Island)! All with different cultures.
Capturing each state and each city of each country would be hell.
But you see Nelson likely realizing that and instead just doing 1 capital city or 1 country.
Good thinking in my opinion. (Iāll relearn formatting on this Forum One Year Molton!)
PSST-
BOO! A NECRO!
Paladin- if thatās correct.
Iāve never wanted anything in my life xD
Also Pesky.
Paladin is right about the load things. Unturned is a poorly Optimized game and I believe Nelson is just aiming to hit that ānicheā audience of Fortnite kids that waste thousands from their parentās on hip skinās and microtransactionās (people who can handle this).
Thatās another way to say that I think Nelson gave up mostly on spending days optimizing each thing to a good tune.
These maps do not represent the capitals of the US or Canada, so I donāt really get that point.
Nelson doesnāt make the cosmetics for Curated maps, thatās up to the mapās creators, and he has a final say in what is allowed in the game and what isnāt as a cosmetic.
I hear people throw around the word āOptimizationā a lot. For what itās worth, Unturned isnāt terribly optimized, it just isnāt optimized that well. Blame spaghetti code. If Nelson wanted to go through the game and āoptimizeā, it would require him to basically rebuild the game from the ground up, and is one of the main reasons as to why heās working on Unturned II now.
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