Basically, you need to do certain things to get to certain areas, ex. Need a axe to break through barricades, need a fire extinguisher to get into an area blocked off by fire, need explosives to blow through an area blocked by a collapse or concrete.
These areas would usually have something worth the effort.
I like this idea. Maybe even make it so that you have to craft a makeshift fire extinguisher or such so you would have to collect materials and make progress to get to that one area. It would be really rewarding depending whats inside.
Or you could wear fire resistant clothing, or throw, water, sand, or a fire blanket onto the fire. I do kind of like the idea of having another option on how to get through Cologne (not saying Germany will be ported into Unturned II, just using it as an example) but I have to wonder why the same arguments for why spraying chemicals to get rid of part of the deadzone would be bad for the meta, don’t apply to spraying chemicals to get rid of part of a fire.
to using another civilian grade chemical spray for looting other end game locations.
I do not see how a fire node on a 3.X happening to overlap with a deadzone node explains why you should be able to spray away endgame barriers with civilian grade item.
Although this sounds like a good idea, each map is put into different parts of the world. It would be odd seeing Germany next Washington. 2 maps that contain rivers, and not oceans for a immersive way of traveling.
What I mean is like this; crossing the Confederation Bridge sends you to the Yukon, then using Dynamite to blow open one of the southern tunnels in the Yukon to get to Washington.
I believe here I have covered how utterly ridiculous this is previously in the link below. It makes zero sense since these are geographically nowhere near each other. Y’all gotta brush up on your geography.
That doesn’t justify the fact that it’s a bad and easy to criticize example.
Point being, I’m firmly against fast travel between maps unless they’re literally right beside each other (which let’s be real, is extremely unlikely anyways)
The Long Dark is very, very different and has small, fictional regions that are geographically next to each other (literally within walking distance), therefore it works well for TLD. But not in UII.
I do like the Idea that the bridge does connect you to another map like Yukon or what ever, but then you have other maps that are geographically nowhere near each other. Sure there some places that are close to each other like washington and Hawaii, but then there’s other places like Russia, Germany, and some of the curated maps, that are nowhere near eachother
what an interesting turn of events on a topic. going from a Topic about knocking down a charred wall goes to blowing a tunnel to access a whole new map on the other side of the world