Basically, you need to do certain things to get to certain areas, ex. Need a axe to break through barricades, need a fire extinguisher to get into an area blocked off by fire, need explosives to blow through an area blocked by a collapse or concrete.
These areas would usually have something worth the effort.
I like this idea. Maybe even make it so that you have to craft a makeshift fire extinguisher or such so you would have to collect materials and make progress to get to that one area. It would be really rewarding depending whats inside.
Or you could wear fire resistant clothing, or throw, water, sand, or a fire blanket onto the fire. I do kind of like the idea of having another option on how to get through Cologne (not saying Germany will be ported into Unturned II, just using it as an example) but I have to wonder why the same arguments for why spraying chemicals to get rid of part of the deadzone would be bad for the meta, don’t apply to spraying chemicals to get rid of part of a fire.
Although this sounds like a good idea, each map is put into different parts of the world. It would be odd seeing Germany next Washington. 2 maps that contain rivers, and not oceans for a immersive way of traveling.
I believe here I have covered how utterly ridiculous this is previously in the link below. It makes zero sense since these are geographically nowhere near each other. Y’all gotta brush up on your geography.
I do like the Idea that the bridge does connect you to another map like Yukon or what ever, but then you have other maps that are geographically nowhere near each other. Sure there some places that are close to each other like washington and Hawaii, but then there’s other places like Russia, Germany, and some of the curated maps, that are nowhere near eachother