to using another civilian grade chemical spray for looting other end game locations.
I do not see how a fire node on a 3.X happening to overlap with a deadzone node explains why you should be able to spray away endgame barriers with civilian grade item.
Although this sounds like a good idea, each map is put into different parts of the world. It would be odd seeing Germany next Washington. 2 maps that contain rivers, and not oceans for a immersive way of traveling.
What I mean is like this; crossing the Confederation Bridge sends you to the Yukon, then using Dynamite to blow open one of the southern tunnels in the Yukon to get to Washington.
I believe here I have covered how utterly ridiculous this is previously in the link below. It makes zero sense since these are geographically nowhere near each other. Y’all gotta brush up on your geography.
That doesn’t justify the fact that it’s a bad and easy to criticize example.
Point being, I’m firmly against fast travel between maps unless they’re literally right beside each other (which let’s be real, is extremely unlikely anyways)
The Long Dark is very, very different and has small, fictional regions that are geographically next to each other (literally within walking distance), therefore it works well for TLD. But not in UII.
I do like the Idea that the bridge does connect you to another map like Yukon or what ever, but then you have other maps that are geographically nowhere near each other. Sure there some places that are close to each other like washington and Hawaii, but then there’s other places like Russia, Germany, and some of the curated maps, that are nowhere near eachother
what an interesting turn of events on a topic. going from a Topic about knocking down a charred wall goes to blowing a tunnel to access a whole new map on the other side of the world
I think one of the main downfall of germany is when they’re trying to get hold of the middle east’s oil, but again they can’t lift a space shuttle so lmao.