so, I would love to see some kind of Blueprint system. I don’t mean it like some kind of skill system or that you have to earn Points to learn to Craft certain items, no, I personally dont Think it would fit Unturned ll. (I want to see a skillsystem, but not that you unlock Blueprints with skillpoints or anything like that…)
just short here about blueprints
you would require Blueprints and books to unlock crafting recipies, like to an iron forge, like in 7 Days to die if anyone of you have played that game.
(you need to find the Blueprint and then you could Craft the thing on the Blueprint)
Custom Blueprints for building and saving custom builds like weapons and cars.
you make them from emty Blueprints.
Id like to see them as Blueprints…
(they should be more detailed than on the image above, but you get the Picture )
I mean that if you for example
want to build a metal forge;
you need a Blueprint for it.
how do you get it? => you search in libraries, and other places where you could find those Blueprints.
If you want to build a M1911 you would require a Blueprint to Craft it;
and you would like find those at gunshops, military camps, or some gun nuts home
I think those should be added too, Blueprints to build a certain vehicle, Or if you crafted your own vehicle you could have it “saved” on a Blueprint, what I mean with this is that you could Craft makeshift vehicles and guns and have an empty Blueprint where it would be saved.
crafting more specifically with blueprints
When you build for example on your own makeshift vehicle you need something to start building on, if you wouldnt have for example an garage and an table/wall where you have placed a blueprint you would be a little limited in your building,
you would need to do Everything looking at the vehicle, wich would limit you a Little, and make it a Little harder to build, bc you would have to climb on top of your vehicle to bolt/veld on a roof, instead of building in a “Blueprint mode” where you could create the vehicle and then just tighten Everything up on it and weld everthing on good and so on.
What I mean is that building/making bigger changes with Blueprints would be faster than whitout Blueprints.
but if you had a Blueprint you could build in “Blueprint mode” where you would “build” on the Blueprint, for example you would sit in front of the table and look at the Blueprint, and you have your vehicle on a lifted in your garage,
you could choose from all the different wheeles you have and/or know about and you could “put” them on, you could choose Everything there, the bodypanels, windows/bars/metal plating, and so on…
wich would make it faster, but when you go out from Blueprint mode you would have to use a wrench and so to tighten on the wheeles to your vehicle and weld on stuff that you should do that with, but you could choose stuff faster and assemble the vehicle faster with this, and if you chose some parts that you do not have, they would for examplmple be on the vehicle but in transparen blueish color, so that you would see that there is no part and you need to go and get one.
… when you start to build a vehicle you should have 2 (main) options, either you take a ready car and start building and customizing that, or you build a frame wich you start building on…
There should be different types of frames, for example; buggy, hatchback, pickup…
same with weapons: if you are making a makesift wapon, in blueprintmode you should be able to use all the parts you have/know about and so on.