helo chat
im kinda bored and i gotta farm engagement stats so lets debate balance (im also messin with the idea of my own kitpvp and i wanna know how people feel about certain balance ideas)
feel free to debate literally any idea to do with weapon balance.
ill start us off: what about the idea of making engagements/the TTK longer and more aim based by halfing the damage of all weapons?
exception weapons that have to be good like snipers or weapons that are low in damage output already.
hm
i wouldnt say pistols. melees yes, unturned is one of the games that doesnt follow the “primary, secondary, melee” inventory scheme, instead opting for “primary, secondary” or “primary, melee”
as for the tec9, yea i dont see why it cant be fullauto
Currently LMGs are terribly balanced, back then both LMGs could raid, but now only the military MG, the dragonfang, can raid, but Nykorev is insanely underrated in PVP.
So what if both LMGs were raiding LMGs and we would introduce 2 LMGs that would not raid.
Pistols are completely useless for what they are, get into seattle, find a colt and tell me how fast will you replace it with a peacemaker which you found in the middle of seattle.
Avenger and Kryzkarek are pretty useless as they consume Low Cal Ranger / Military ammunition. Easy solution for this is making them use low cal civilian ammo.
+Fix Bluntforce’s position in character’s hands (not saying how it sounds in Unity because some people wouldn’t understand).
It’s really do-able, come on.
+Maplestrike (slightly nerf it by highering recoil and spread)
+Buff Bayonet’s damage and make the use button for it configurable in Controls.
Frankly instead of pistols having hotkeys, I think it would be better if you could run with them while shooting and looking down the sight, it adds more to there “light” nature, this would feel less arbitrary then “some pistols can be hotkeyed” and would be less broken then letting all pistols be hotkeyed
for sake of argument, all 2x2 sized weapons are pistols if they can shoot