Note: This megathread should be used for reporting bugs found in the UII Vehicle Demo.
This should be a nice and centralized place to make somewhat sporadic bug reports regarding the vehicle demo, since many of the testers have found bugs that are report worthy, but not enough so to warrant an entire post.
Ideally, please provide as much info as possible, including:
description on the bug itself, with an approximate date and time of discovery
potentially details on how the bug may be reproduced
screenshots or other visual/technical evidence
any related specs if necessary
all possible extra information that could be helpful, e.g. error logs
Also, any reporting pertaining to solely FPS or performance may likely belong better in this thread:
Sorry for the awful quality, OBS decided to not be a good boy today.
Sometimes after alt-tabbing and exiting a vehicle, the camera will behave as if the player is still in the vehicle, in some sort of freeaim: in third person the camera can show 360 degrees and in first person the view is restricted to 90 degrees on each side and 45 up. The player cannot use their mouse for direction himself.
The bug happens semi commonly and often on the Montreal Server, rarely on localhost and happened once in the France server.
When two cars are rubbing up against eachother the audio starts to “degrade” and starts almost sounding windy. I got the cars to rub against eachother like they are in the video by attempting to land a car ontop of the other while going off the ramp (evil knievel style) but I didnt fully succeed. I managed to recreate it 3 times. The audio keeps getting worse even if you stay in the car, it just is easier to hear how bad it gets when you go out of it.
Found Nov. 8, 2018 at approx. 9:30 AM
Basically, there’s a little exploit with the way animations work that allow you to “teleport” into the car and skip the getting in animation completely by pressing any car function button with animations (other than pressing the accelerator). There is also possibly a slight oversight that similarly allows the player to start moving the car forward/backward before the animation of getting into the car is finished.
If I had to guess, this is a pretty easy fix by likely just locking all car functions until the “getting in” animation is completed, but what do I know.