So, I’ve thought (again) about the things that could’ve been added so the game isn’t so pale and dim. And I thought campaign mode (or story mode) would fitted it somewhat nicely.
Disclaimer, before you pull out your trusty pitchforks and angrily typing we’ve suggested about this, I just wanted to suggested it in my fashion. Because I see that there are stuffs that could’ve been said. (Besides hurr it’s good.)
Disclaimer again, I’d say that this could be implemented with 3.0 (just so 3.0 updates wouldn’t be just new weapons and curated maps.) But again, due to
Nelson’s laziness spaghetti coding. I think it’d be more of a pain to load 3.0. So that’s why I suggested this for II instead.
This thread is pretty much “easier said than done” type of suggestion, it definitely hard to program this type of stuffs, but I’d like to talk about it because it’d surely make an entirely new experience for unturned, besides survival and mass shooting.
Summary of the past campaign mode in a nutshell.
Story mode should be added in II’s like in battlefield. And also curated campaigns and cinematics.
What I've in mind.
So, there’s singleplayer, multiplayer, and “maybe” arena in II, so I thought on what if, what if there’s a new campaign mode (pretty much singleplayer but with storyline, go figure.)
Huh, so you just stole that guy’s suggestion. Not cool.
Actually yes I just did. Not really.
So why can’t it be multiplayer?
Too complicated. The storyline usually screwed up when it’s on multiplayer trust me.
So what’s makes your suggestion different than that of the one you’ve stole?
You see, I’d think that adding campaign mode shouldn’t be the 1st priority for II, (more for 3.0 tbh.) but I’d say it’s would be a feature that should be added when
the game is dead the game is rather bland. As a back-up plan if you will.
There should be an official campaign mode where, Nelson or someone that’s works in the SDG
which is would be working on, and there could be chapter 1, chapter 2, chapter 3… and so fourth in separated updates (so it wouldn’t be a pain to work with that gamemode, also causing some form of hype I guess.)
literally noone lol
However, as that guy had purrposed, curated campaigns should be a thing, and yes it should.
But, I’d added the new editor for this type of gamemode, since surely regular editor and devkit wouldn’t be able to handle such task (probably), I’d referred it as Campaigno
So Campaigno is like devlog, you used it on a map that you’ve edited and refined with a regular boring editor, but it would have a feature such as.
- Allowing cinematic camera for cutscenes
- Allowing questlines to processed without just NPCs and story notes (sorry flodo, it’s only business.)
- Allowing events to be done for cutscenes (for an example, drifting cars, item laying on the ground, zombie moving towards you, NPCs and player “auto-walking” and even something as simple as a rising sun, “anything” that movies have.)
(How would this work? No clue, I’m just spewing raw data out, really.)
Also, ever heard of slendytubbies 3? their campaign mode doesn’t had voice acting, only texts, and it aren’t so bad (especially with doge translation.) so maybe we could’ve learned from them. I hope.
That’s pretty much for my idea of campaign mode, sorry for the long wall of boring partly suggested texts.