Basics
While “story mode” and linear maps have been discussed many times beforehand, I’d like to tell my take on how possible 4.x campaigns could be done.
Previous Examples to Go Off Of
I’d say that Battlefield 1’s campaign(s) is the style of campaign we should try to emulate. Not (specifically) in the gameplay, but the format of how they are organized and used. In Battlefield 1, there a group of short campaigns that all showcase a different aspect of gameplay. There’s one based on tanks, another on planes, another on infantry combat, another on sniping, etc. A similar system would be good for 4.x. A few short stories about survivors of the Turned doing various things. A few examples I thought of;
- A person, isolated in a cabin, needs to find the nearest evacuation centre to get out of a snowy nondescript Canadian forest. (Would teach survival mechanics such as hunting, crafting, etc.)
- A group of soldiers need to defend their base from zombies (teaches base building and shooting)
- A Coalition (or whatever post-apoc military group Nelson has in store for 4.x) pilot is tasked with taking goods from one airbase to another while fending off a rebel attack from the group using machine guns and bombs. (would teach how to fly a plane + airborne combat)
- A bandit group raids a base in the woods. (teaches base raiding and usage of explosions)
These are a few ideas of one i’d like to see put into the game, but another point related to this I’d like to cover as well.
Curated Campaign Maps
As survival, arena, and possibly horde maps will be considered for curation for 4.x, i’d like to see campaign maps be considered for curation as well. Imagine all the stories that could be told by community members. This is mostly so I can make one Nelson pls.
So what do you guys think?