The shopping cart could be loaded with crates full of materials, or smaller singular items, like logs.
Shopping carts could also be used to carry players around; maybe your friend broke his leg, and can’t keep up with you, so load him onto the cart to keep him off his feet. The speed of the cart will also depend on the strength of the player pushing, and the weight that he is pushing.
Players could even load large caliber weapons onto the cart to give them a semi-stable platform:
These large cargo carts will store more items than a shopping cart, but at a cost of not being able to mount weapons. These carts could also potentially be used as a small, mobile barricade. Just simply load up cart with heavy metal plates and one could slowly move across a line of fire with relative safety, or even potentially use it as a battering ram.
The weakness of carts however comes with their low health and cover; a mobile LMG on a shopping cart sounds menacing, but players operating the cart have little to no cover and shopping carts have a perfect basket for catching grenades and other explosives.
I would say shoppingcarts/wheelbarrows should only act as mobile storage, whereas cargo carts would have no trunk space, but would act as a mobile platform to place storage, generators,
(gun mounts?) and other buildables on.
I didn’t suggest that either would be a straight upgrade of the other. I said that the one that actually has a container should be the one to be specialized for storage, and the one that is open platform should be the one that can be customized.
You’re thinking 4.0 will follow 3.0’s storage system, which might not be a good idea. I’m hoping we can actually just drop certain items in things and they’ll be secure, but I guess we’ll have to wait and see.
Overall not a bad suggestion and I don’t see any real reason why not to add it.
I am in full support of using shopping carts and box carts as “vehicles” to transport small amounts of cargo. NEO Scavenger does this as well and it’s a rather viable addition for any phase of gameplay.
I’d also suggest that they be silent in terms of aggression mechanics, but still make the classic clangy wheel sound of a cart to players in a 20m radius.
A couple of cart types I think could also be added:
Luggage Cart - has less capacity than the box cart but at a lower movement penalty, in addition to being more durable thanks to frame construction. Found uncommonly in tourist related areas. Can also hang bags very easily. The flat bed makes it possible to place a couple of storage buildables potentially, such as lockers.
Airport Cart - a super small version of the box cart. Why would you use this? Because it can fit in very tight spaces and is easily concealed. It’s also the easiest to maneuver vs all other carts. Very common in airports.
Wheelbarrows are the hardest to maneuver but all other carts should get a sizable penalty (making them worse than the wheelbarrow) when on rough or off-road terrain. This makes a pretty good balance for the wheelbarrow.