i don’t think a random survivor could repair a nuclear power plant. However, i think the player should be able to repair wind turbines, solar panels, create a system for a coal / oil power plant … he could repair the power lines and that would allow him to reclaim a city.
here is my suggestion for how the energy would work :
Power Plants
Coal : produce a lot of energy but is very loud and produce an insane amount of smoke
- 1 power plant : a whole structure where you would need to rebuild pipes systems, cooling systems and where you would need a bunch of things to make it work, would also require a constant reparation to prevent problems. well, you would also need a constent refuelling system. and it would kinda be an end-game objective, that you would require an active team.
- -http://www.journaldelenvironnement.net/mediatheque/5/1/8/000002815_5.jpg
- some differents coal machines : like thoses in early XIX century
QUEST ONLY
thermical Power Plant : produce a medium amount of energy but is loud , produce many light and smoke
- 1 power plant : a whole structure where you would need to rebuild pipes systems, cooling systems and where you would need a bunch of things to make it work, would also require a constant reparation to prevent problems. well, you would also need a constent refuelling system. and it would kinda be an end-game objective, that you would require an active team. there could also be a variant for iceland like map, with a lot of volcanoes.
- -https://upload.wikimedia.org/wikipedia/commons/1/18/Centrale_de_Porcheville01.jpg
- some differents generator : like thoses in game
QUEST ONLY
Wind turbine : produce a moderate amount of energy but is loud and dependant on wind
- 1 object variant : as an repairable object
- 1 water object variant : as an repairable object located in seas, like in denmark.
- 1 barricade variant : it could be find as an item, and be placed almost everywhere .
- 1 makeshift variant : a variant that produce almost no energy
Solar panel : produce a low amount of energy but require sun
- 1 object solar furnace : would be very rare but produce more energy
- 1 object variant : as an repairable object that produce more energy
- 1 barricade variant : it could be find as an item, and be placed almost everywhere .
Water turbine ( if it is the correct name ) : produce a moderate amount of energy but need to be somewhere where there are water flows.
- 1 object variant : as an repairable object that produce more energy
- 1 barricade variant : it could be find as an item, and be placed almost everywhere .
- 1 makeshift variant : a variant that produce almost no energy
Energy transportation
I made a english variant
So i will explain my idea.
i think that there should be multiple energy transporation, the 2 lower ones ( between 230 and 20000 V ) would be the only repairables while the 2 highers ones ( between 63 000 and 400 000 V ) would only be quests results, and i think it should be same with high production power plants. with this , you could light cities or use their energy to get access to new locations, for example, you could open a bunker door or activate a cable car to get in a mountain or activate some elevator . One thing that is sure is that it would allow a higher cooperation between players since it would need a large work power. They would cooperate to rebuild the world… that would really change the gameplay…
there could be different powers plants depending on the map, or there would be no power plants on some maps, i think there should also be an option to desactivate the large power plants reparation in server / singleplayer config…
Well, i also really appreciate your ideas, they will allow to improve this idea.
More edits soon.
credits to :
Aj_Gaming