Based on the two images you provided it looked like a small compound of buildings. Then once it was wiped you would lose everything in your area other than the medium-sized center building. So if that’s not the case and it does permit large bases, how large is this radius?
No it wouldn’t? If the player logs off then he wouldn’t be within a 15-20m radius of the barricade. And if he logged out near one and rejoined (within a 15-20m raidus), then it’s highly likely that he has been using it within or near his main base.
To clarify, in my system no structures are saved after a server wipe since that is the intended purpose of having a wipe to begin with. (See GreatHeroJ’s post).
A better chance in combat situations. After a few weeks there is usually a group or two who are the best players on a server. Once you force everyone to start from scratch they will have a fair chance at killing one another.
And just because 4.x is intended to be a more PvE-centered game doesn’t mean we should ignore and neglect problems with PvP. Brushing it off as if PvP doesn’t matter is absurd.
I thought the idea was to remove the issue of having a total wipe? That was what my alternative idea was intended for. Structures and barricades that were unused by their builders would be removed after a number of days, thus limiting the lag, and thus reducing as much of a need (if any) for a server wipe.
And I explicitly said it wasn’t about realism. It was about being immersed, meaning when you play you’re just thinking about it like you’re inside the game. Not that you’re constantly stressing about a server wipe removing your base, so you constantly press this button to keep it safe. When you don’t think much about a server wipe at all (like you would if you were regularly pushing this button) then you can feel more like you’re within the game and thus enjoy it more.
No it doesn’t… If the player is offline then he is not within the proximity of a barricade. He is offline, he isn’t in the map so he can’t be near any barricades. And they can’t interact with anything inside the base while offline either.
If you’re still confused, read my clarification.
“Very large” is very vague. Give it a size and then we’ll work from there (Ex: 10 structures long, 10 wide, and 5 tall).