(This wouldn’t be enabled on servers for obvious reasons, so just a singleplayer thing)
This idea could be a little unnecessary but I thought it could be a fun idea. Basically maps could have links to other maps that could be placed in the editor. Walking through a tunnel or across a bridge might take you to a load screen for a different map. PEI could lead into Pineridge and Pineridge into Canada etc etc.
This isn’t really anything super important it could just be fun for the immersive experience.
That concept has been suggested for a long time, even for 3.0. Frankly I don’t think it’s a good idea, the changes would be drastic between maps, the current way (to play on other maps) is fine.
I did have an idea similar to this except when you did something a confirmation box would pop up on screen and if you accepted it you would be sent to a different server. So maybe someone could have a hub map and you could get to different servers through that hub. pretty similar to a minecraft minigame server now that I think about it. lol
If a map is land conneted to the other one it should be reachable by foot and places like germany would require you to find a NPC offering transport either by air or sea.
Going to ignore this, as to bring up the issues and opportunity this function would bring.
It would only work if the maps were canonically next to each other on the same continent, they would have to look similar, and there would have to be a number of other things making this an issue, for example. Witch server would it choose? You most likely couldn’t come out on the other end with the same items you had on that server, because then players could go into a map get a really op weapon, then travel to another location and destroy everything.
With the servers, it would have to either put you in random servers running the map your traveling to, then it would have to put you at the proper coordinates, which players will no doubt camp or fortify so anyone who comes through is isnta dead.
Let’s say the matchmaker puts servers into “Server clusters” where players could hope between the servers via the Linked system. This would be cool, and to be honest, I want to attempt it for a 3.x map, it would be possible, all be it very, very taxing. But it would be a cool way to make off map locations more viable.
In my opinion this could very much work, including multiplayer, however it would require a lot of work, and a lot of planning to make it happen.
Not a bad idea, though I think the idea of traveling by bridge or tunnel would be better.
There should definitely be some requirements, like a GPS, not just a chart. Though not a car, so many of the roads will be broken down or full of wrecks, so it would be better to go on foot.
With the globe idea I don’t think that would be a bad idea, infact that would be really cool.
I’m not sure whether traveling to adjacent maps should be done with a car or on foot (I can see arguments for and against either) but I think traveling to nonadjecent maps shouldn’t be ruled out as unrealistic. How would you travel long distances IRL? Probably by jet. I know that some people want to say that jets don’t belong in 4.X, but I think with the more advanced (factorio inspired!) crafting coming in 4.X, repairing one could be a reasonable endgame goal. Jets wouldn’t be too useful for traveling within a map though, becausethey require lots of fuel for takeoffs and landings, long runways, and lots of space for maneuvering.
Yeah maybe for single-player you progress to harder and harder maps? Like you repair the jet in one place, move onto the next map and possibly the jet wrecks, and maybe you would lose a lot of stuff? I dunno,