Reputation, has always been done poorly.
We all know this. However, the reason why in my opinion is because theres not much to work with.
Its time to change that.
Death & Reputation in 4.x
How to make things just flat out better overall.
Due to 3.x’s simplicity in gameplay, it is hard to find a way to make reputation work better (Not properly… just better.). With 4.x on the horizon there is a big opportunity to bring great changes that can enhance the gameplay, it does not need to be overly complicated either.
Here are some things that are required in order to make this happen.
Death's Bed
A stage of dying before death. A moment where critical decisions are to be made.
@The_Amazing_fish I’m sorry but we’re using Bob for this.
Death’s Bed is a mechanic that acts like a downed phase for players. The things this could allow are:
- Apprehending (Handcuffs, Cable Ties)
- Transporting
(Pick up the downed player, whomever picks up the player will be restricted from using any weapons) - Looting (Loot the player while they’re downed)
- Baiting (Bait other teammates by keeping this person alive)
- Revival (Reviving allies that are about to die)
What are the requirements for Death's Bed?
Death’s Bed occurs when the player sustains damage past their health.
In this phase the player will have 100HP of pseudo health.
Gunning the player while they’re down will kill them if damage exceeds 100.
The player stays in this phase for 30 seconds, afterwards they die.
Specific items other than a Defibrillator is used on the downed player to increase the downed phase back to 30 seconds. These items include:
- Medkits, Suture Kits, Bloodbags (Restore downed time back to 30)
- Dressings (Restore downed time by 15)
Exceptions that will bypass Death’s Bed are as follows:
- Bolt-Action shots to the head (Make bolt-action rifles and snipers more rewarding)
- Player has been recently revived
(If the player has been revived within the last 5 minutes, the player will die immediately)
Reputation
By implementing Death’s Bed into the game, there are more possibilities for Reputation to be a little more accurate as there will be alternatives towards handling hostile players. Here are some new scenarios you will come across.
Scenarios
Inflicting Death’s Bed
Inflicting death’s bed onto another player will not decrease your reputation, however from here will decide where your reputation goes.
Killing a player
“I’m a psychopath.” is what this says. The amount of reputation you lose will always be -50.
Letting a player bleed-out
If you have inflicted Death’s Bed onto a player, you are now responsible for what comes next. Depending on who shot first will dictate what reputation is recieved. Depending on how much reputation that person is worth is the amount gained/lost.
Max value of gained/lost reputation is 25.
Reviving a Player
Doing this proves that you are a somewhat humane individual, often coupled with capturing but still. No matter the purpose will change your reputation as follows.
- If the saviour’s reputation is more than or equal to -150 then +25 reputation will be gained.
- If the saviour’s reputation is less than -150 (Bandit status and beyond) then the New Leaf Mechanic will kick in. Reverting the saviour’s reputation back to -150
Important Notes
- Teammates cannot be farmed off of, no reputation will be gained from grouped allies
- I am aware that this system is not perfect. There will always be people who try to manipulate their reputations just like in real-life.
Thanks for reading, as usual keep the replies constructive (Unless its about Bob in this case)
and I hope you all enjoyed!